Digging ponds
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Snake_byte
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Digging ponds
Dig a hole with a shovel, add water and one kind of fish and your town has a new pond from which it can get that fish.
This may allow for larger fishing towns. May also help considering the animals going extinct.
This may allow for larger fishing towns. May also help considering the animals going extinct.
- theguy
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- Joined: Sun Sep 11, 2005 5:23 pm
When you say animals going extinct you mean the other animals not the fish? I doubt it would help much since hunting is automatic so it will be done anyway. Also how would you work this, "Dig a Fish Pond" project to make a "fish pond" machine then a "fishing * X type of fish* project" which you add water and that kind of fish and the out put is more of X type of fish?
I'm not sure about this, I think you will have explain the benefits you see.
I'm not sure about this, I think you will have explain the benefits you see.
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
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Snake_byte
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Yes, when I speak about the animals going extinct of course I'm speaking of all others as the fish don't die...
Anyway I was thinking more along the lines of a project to create a renewable resource...
It could possibly go as follows:
-Collect mandatory X grams of Y type fish.
-Dig a pond hole using tool A in 'creating pond hole' project.
-Collect mandatory B grams of water
-Start project 'creating fish pond' by adding X grams amount of Y type of fish and B grams of water to 'pond hole '.
then fish to your hearts content...
This could create needed food sources in places there are none opening trade opportunities for other resources.
Anyway I was thinking more along the lines of a project to create a renewable resource...
It could possibly go as follows:
-Collect mandatory X grams of Y type fish.
-Dig a pond hole using tool A in 'creating pond hole' project.
-Collect mandatory B grams of water
-Start project 'creating fish pond' by adding X grams amount of Y type of fish and B grams of water to 'pond hole '.
then fish to your hearts content...
This could create needed food sources in places there are none opening trade opportunities for other resources.
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
ah so fishing would be a project, interesting, could help bring food were there is none, i think this could be a good idea
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
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Snake_byte
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- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
I would be for it
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
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catpurr
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Snake_byte
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catpurr
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Snake_byte
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catpurr
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Snake_byte wrote:I don't think you see. There is no taming, dogs, or fences. In many cases fish aren't even considered animals unless you're Vegan.
However, I understand that you disagree and that's fine.
I don't think you see. Its all about taking ownership of animals. If in water or outside doesn't matter. And what people consider vegetarian or not is also unrelated to this. Humans as lifeforms took control over other lifeforms to care about their food in the future. Contrary to that primitive people walked around and gathered what nature provided them, that is where cantr is at.
Humanity as civilisation startet when people planted the wheat they wanted to eat, and catered for the sheep they needed. How a "society simulator" misses that is a riddle for me, actually it simulates a very primitive society with access to cars.
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Idriveayugo
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catpurr
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Snake_byte
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1- Insult thread, That-a-way *points some random direction* (but well put)
2- There are also boats as big as galleons and radios as well. Also we have the ability to grow herbs to collect and build beehives to get all kinds of honey in Cantr.
Ok I see what you mean, but I don't see this world as primitive but as unique to it's own universe and system.
2- There are also boats as big as galleons and radios as well. Also we have the ability to grow herbs to collect and build beehives to get all kinds of honey in Cantr.
Ok I see what you mean, but I don't see this world as primitive but as unique to it's own universe and system.
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catpurr
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Snake_byte wrote:l. Also we have the ability to grow herbs to collect and build beehives to get all kinds of honey in Cantr.
Ah yes, I've overlooked this two already existing methods of herding/planting. Altough they IMHO play a negligible role.
One can argue if the existance of engine created objects like "cars" or "radios" counts as "developed". In this I disagree, altough I'm sorry that this derails this thread. Cantrians still live in a place very different to humans. Its a paradise, where in many places they just have to reach out to gather food, and this only in a negletable minority of their time. Of course people would argue, it wouldn't be funny if you'd have to work all the time to get fed. It wouldn't, and it wasnt funny for humans as well. However since agrarian and herding technology developed people started to have access time and resources, but only if the could maintain a society that could cater for the wheat and animals. This is where society begun. And its still one of the big questions how to keep a society stable alotough only 1% of people need to work for food, that all get feed (why should they share) However it does not work that way, that everybody of could work for food themselves only 1% of a time. Thats why IMHO most of the cantr societies are rather primitive in nature. Cantrarians are inhabitants in a paradise wandering around, only disturbed from time to time by a psycho or two.
To get back to the thread, I'm all for it to have food sources cantrarians must cater to have excess time/resoucrces for instead of just cheap project gathering by endless supply.
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