Elros wrote:The difference has been metioned already, but to summarize it, players can trade the resources instantly and not have to wait for the other player to wake up and pass stuff back and forth, as well as barter prices. The player selling the items already has prices and all items listed and available. The player buying walks up to the booth, looks through the list, and instantly trades with the player. People passing through towns can do this and keep going. This makes trades quicker and simpler then having to wait for the other player to wake up and disscuss the trade then go to sleep, then the buyer wake up and disscuss the trade and hand him the items and go to sleep, then the seller waker up again and hand him the items in exchange.
See, it is way easier and simpler than having a regular building with items and notes in it...
Well Okay I get that. However you make the traditional way sound much more complicated than it can be possible. To have a list on the ground with barter prices is possible without market stalls. Player A walks up to shopkeeper, reads through the node, says "I get a sword for this 10000g of iron please". Player A hands the shopkeeper 10000g iron. Shopkeeper wakes up. Shopkeeper hands the player the sword. Only 1 exchange needed.
Most towns are trusting enough to have a ressource pile lying on the ground. Or at least they are trusting enough to be able to hunt down any thiefes. So why not a note on the ground. "Feel free to exchange 1000g carrots for 10g of iron". Player comes up says, "I buy 100g of irion for this 10000g of carrots". Player drops 10000g of carrots. Player 100g of iron. Everyone is happy.
I do stay on this point, and its likely the last post I do on this topic. With things like market stalls you go down a very dangerous route as you *do* code in cultural and social structural and values.
First of all it does discriminate other ways of organizing a society. As I said, there is one that uses signed envelopes from "BigHeadBuddy" as currency. Will the market stall be able to allow to set this as pricing item? What about societies that use centrally written depts as way of organizing? Discriminated by the new market stall. What about the wonderfull culture of haggling? Discriminated.
What kind of values are coded within? First of all "universalism", it may sound so usual to us in the western world we are not thinking about it. But selling to everyone at the same price is not to be taken as granted. Also to trade with everyone regardless of his person.
Also consider following scene:
A man in his thirties enters town coming from town hall.
SoldierGuy enters town coming from town hall.
SoldierGuy says "Stop this scoundrel".
You see SoldierGuy hitting A man in his thirties.
You see a man in his thirties picking up 100000g carrots from ground.
You see a man in his thirties picking up 30000g iron from ground.
You see a man in his thirties picking up 700000g limestone from ground.
A man in his thirties runs about to market stall.
He says "Quick! Give me a sword, a shield and in case they throw me in prison a crowbar".
You see a man in his thirties exchange carrots for iron.
You see a man in his thirties exchange limestone for iron.
You see a man in his thirties exchange iron for a sword, shield and a crowbar.
Soldier runs up to the shopkeeper.
"How dare you to sell to a scoundrel I shouted out".
"Especially to trade stuff you *saw* that was stolen".
Shopkeeper awakes. Sorry I cannot stop this. Its automatic.
Soldier: ?????
I mean just try to forecast if market stalls are enabled what next people are going to ask for. "I want to have a blacklist of people who not to sell to". "I want to have a whitelist of people who to sell to. We want to make two stalls one for townpeople one for strangers". "I had one costumer taking it all! Thats not fair, I want to set a maximum amount of stuff to sell to a single person."
Or the other scene.
Player A and B in town scenter.
Player A: Can you sell me that shield?
Player B: Well I don't need it anymore. But I'd need that screwdriver you got anyway. Lets exchange. Deal?
Player A: Deal. Give the shield then I give you the screwdriver.
Player B: Wait I got a booth, I will set up a trade, this way the exchange is secure.
Player A: Why do we suddendly need a market stall?????