Master key
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
mikejacobs14
- Posts: 41
- Joined: Sat Mar 04, 2006 3:42 am
- Location: Australia/brisbane
Master key
Okay, aren't you sick of having 10 000 grams of keys just for one character? What I suggest is that we can make replicated locks which you install into other building making it possible to use just 1 key to access 10 rooms. Your thoughts?
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
Nice idea. Could be implemented by being able to add an optional 'code' to a new lock as well as to a new key. The lock code of course is not visible, the creator of the lock should memorize it, or record it on a personal note.
Keys can be made by copying them, like is the case now, or could be made in a separate project, where the creator can define the key code.
A lock (with a code) could then be opened (and closed) by any key with the matching code.
Keys can be made by copying them, like is the case now, or could be made in a separate project, where the creator can define the key code.
A lock (with a code) could then be opened (and closed) by any key with the matching code.
- NaruShadow
- Posts: 551
- Joined: Wed Dec 12, 2007 7:15 pm
- Location: A hamster wheel somewhere in my mind :D
- Contact:
Tiamo wrote:Nice idea. Could be implemented by being able to add an optional 'code' to a new lock as well as to a new key. The lock code of course is not visible, the creator of the lock should memorize it, or record it on a personal note.
Keys can be made by copying them, like is the case now, or could be made in a separate project, where the creator can define the key code.
A lock (with a code) could then be opened (and closed) by any key with the matching code.
I actually found this in a town on Treefeather. The jail is four or five rooms deep and the first two or three all had the same lock somehow. I spent almost 20 minutes comparing the numbers to make sure I wasn't crazy.
-
Gran
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
Check out again if there aren't any drugs in the room, oif not I think it is an old bug. Zorzors I like the idea of having Master Keys, since keys are such a pain in the ass. You might get the keys and with a project, create a key that has all the selected keys secrets.
Also, good for dungeons. More rooms, less keys = better.
Also, good for dungeons. More rooms, less keys = better.
"Navegar é preciso; viver não é preciso"
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Who is online
Users browsing this forum: No registered users and 1 guest

