Archer Tower / City Gates
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- NaruShadow
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Archer Tower / City Gates
First, the archer tower.
It should be a simple building, only big enough for two or three people. Made of wood and rope. from inside it you can see and fire arrows at (provided you have a bow) ships within range of the town/city. The arrows wouldnt dammage the ship directly, but it picks a random person onboard the ship and dammages them. If you're inside a room on the ship you're safe. And the archer tower can only be built in a port. i kinda like this idea because you can provide minor defense from sea-based attack.
Second, the city gates.
Requires wood, rope and iron and at least one person with a shovel working on the project. city gates could act like a door, when traveling to the town, you still arrive in town, but you cannot see, use or enter any of the buildings, objects, vehicles, poeple, etc. until someone unlocks the door to the gates for you to enter. it could take say, 10 days to build a gate for one road. so three roads would take a year an a half to build all the gates, and you have to build each one individually as a separate project.
questions, comments?
It should be a simple building, only big enough for two or three people. Made of wood and rope. from inside it you can see and fire arrows at (provided you have a bow) ships within range of the town/city. The arrows wouldnt dammage the ship directly, but it picks a random person onboard the ship and dammages them. If you're inside a room on the ship you're safe. And the archer tower can only be built in a port. i kinda like this idea because you can provide minor defense from sea-based attack.
Second, the city gates.
Requires wood, rope and iron and at least one person with a shovel working on the project. city gates could act like a door, when traveling to the town, you still arrive in town, but you cannot see, use or enter any of the buildings, objects, vehicles, poeple, etc. until someone unlocks the door to the gates for you to enter. it could take say, 10 days to build a gate for one road. so three roads would take a year an a half to build all the gates, and you have to build each one individually as a separate project.
questions, comments?
- trexdino
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I believe it has been suggested before, and I do not think this is high on the priority list and it is already hard enough for pirates who add excitiment to the game.
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- N-Aldwitch
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Can you read the rules of the forums before posting? Don't post things that have been suggested a HUNDRED times before. There are PAGES and PAGES of discussions on gates etc. Your paragraph isn't going to change the minds of 20 debating players on those other topics.
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- Crosshair
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shapukas
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Well he's right. Something should be done cos now all advantages is only in offensive side. Espetialy for pirates of the sea. If you dont know that, maby some day youl encounter those pirats that can wipe out all city in one day when moste of the players is loged of. Maby then those 20 heads will change something.
- jexter
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Idriveayugo
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I'm tired of people saying that pirates are already at a disadvantage. Explain yourself. From what I see, they have ALL the advantage. They can change the name of their boat so people don't realize who they are, their boats are rather hard to dock to so you really can only fight them when they choose to dock, and some third thing.
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Rossato
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Idriveayugo wrote:I'm tired of people saying that pirates are already at a disadvantage. Explain yourself. From what I see, they have ALL the advantage. They can change the name of their boat so people don't realize who they are, their boats are rather hard to dock to so you really can only fight them when they choose to dock, and some third thing.
Yep, it is exactly what everybody said here. I think you misunderstood someone.
A classical military rule says that you should only attack with a 3x bigger force than the defenders. Today, pirates can kill an entire city (specially with combined timing) even with half numbers of the city pop.
Well, my opinion: Cantr is a slow-paced game, and things must be done to keep this. Unfortunately, war isn't that slow. I had chars that died in 5 real life minutes, because "coincidently", ALL the pirates were online at the time the boat arrived to the city. Well, it's sure not slow-paced.
I thought something like, when you attack someone, you couldn't leave city or enter vehicles/buildings within a period or being attacked back (if the duel system be implemented). It could:
* Prevent the "get out of building/attack/get back" fighting style
* Prevent those stupidly fast raids
* Prevent a not so well-done pirate attack to end with pirates going away within the minutes they arrived.
For the case of well-done pirate raids, maybe make you could only attack someone after some hours you leave your boat/building. I don't like this solution, but without some city protection like wall or gates, is a valid way.
Conclusion: the main problem with raids is that they can be extremely quick in comparison with the game speed. A slow game shouldn't be fast in such a vital part, that can ruin years of game-playing and char history construction in simple (and uneasy to proof) CRB.
Não vai dar tempo!!
- jexter
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Rossato wrote:Conclusion: the main problem with raids is that they can be extremely quick in comparison with the game speed. A slow game shouldn't be fast in such a vital part, that can ruin years of game-playing and char history construction in simple (and uneasy to proof) CRB.
You have my vote for it!
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Idriveayugo
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Rossato wrote:Idriveayugo wrote:I'm tired of people saying that pirates are already at a disadvantage. Explain yourself. From what I see, they have ALL the advantage. They can change the name of their boat so people don't realize who they are, their boats are rather hard to dock to so you really can only fight them when they choose to dock, and some third thing.
Yep, it is exactly what everybody said here. I think you misunderstood someone.
No I didn't.
trexdino wrote:I believe it has been suggested before, and I do not think this is high on the priority list and it is already hard enough for pirates who add excitiment to the game.
Feel free to admit you were wrong anytime.
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Rossato
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- Arlequin
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the main problem with raids is that they can be extremely quick
They always used to.
that can ruin years of game-playing and char history construction
Raids always killed people before they could do much, specially if they were found out on the fields, and sure it ruined their lifes.
If you are in a small peasant town near the sea shore, you don't live inside locked walls (any building type would do good enough to buy you enough time) and don't have vehicles to flee away, the fact is you are defenseless against raids...
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- SekoETC
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If your town has characters by dedicated players from a few time zones then it would be theoretically possible to have someone awake at least every two Cantr hours and that should be enough to notice if a ship is approaching.
One solution would be to give some people permission to drag you. If you would trust certain people (guards) then they could move you to a locked building the moment they see a boat, and you would move inside without resistance. Then if it turns out to be friendly, they could "drag" you back out, again without tiredness because you would walk along peacefully. This just requires trust. And well, a bit of programming. Would only work in towns with a lock, unless dragging to a road would work. Dragging to a road would be another suggestion for defense.
Another thing to bear in mind is that if towns got fire arrows and cannons and what not, also ships should be allowed to have them. And pirates could then shoot a town before coming ashore.
One solution would be to give some people permission to drag you. If you would trust certain people (guards) then they could move you to a locked building the moment they see a boat, and you would move inside without resistance. Then if it turns out to be friendly, they could "drag" you back out, again without tiredness because you would walk along peacefully. This just requires trust. And well, a bit of programming. Would only work in towns with a lock, unless dragging to a road would work. Dragging to a road would be another suggestion for defense.
Another thing to bear in mind is that if towns got fire arrows and cannons and what not, also ships should be allowed to have them. And pirates could then shoot a town before coming ashore.
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Idriveayugo
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Arlequin wrote:[
If you are in a small peasant town near the sea shore, you don't live inside locked walls (any building type would do good enough to buy you enough time) and don't have vehicles to flee away, the fact is you are defenseless against raids...
Why should people have to run inside a building every time a raid is coming? Fact of the matter is, in real life if there was a group of 5 pirates coming in to raid a town and there were 20 people in the town and 10 of em were armed, the pirates would be fools to attack.
Raiding a town with few weapons/able bodied individuals, yeah sure that would be a prime raid target, but if a group of 5 pirates want to raid a town of 5 poorly armed individuals, the pirates don't really have much to fear and would not be affected by a rule change to make people have the ability to respond to pirate attacks.
Oh one other thing, a small peasant town which you are referring to probably wouldn't have the resources to build a defense against pirates.
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Idriveayugo
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SekoETC wrote:
Another thing to bear in mind is that if towns got fire arrows and cannons and what not, also ships should be allowed to have them. And pirates could then shoot a town before coming ashore.
Agreed. Of course we should make people have to make cannon balls/arrows if that's the direction the Cantr staff chooses to go because theoretically, a pirate ship could just shoot all of the people inside the town without ever running out of resources and if the town doesn't have a tower to respond, the pirates would be able to shoot forever.
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