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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Priekabusis
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Postby Priekabusis » Thu Oct 25, 2007 10:41 pm

great idea to make the ability to add personal notes about characters.. pls make such things also with keys and locks

9 keys in my pocket nad 12 locks in the city... hard to remember ? :)
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Elros
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Postby Elros » Sat Nov 03, 2007 11:21 pm

All I do is make a note of what key numbers goto which locks, and when I need to know I just look at the note with all of that info on it.
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Doug R.
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Postby Doug R. » Sat Nov 03, 2007 11:48 pm

The benefit of the suggestion is that when marauders brutally kill you and steal your keys, they still won't automatically know what locks they go into. That's meaningless if it's in your town, since they can go through all the buildings, but if you're killed out of town, you're not automatically handing them knowledge of every building that the keys go into.
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Priekabusis
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Postby Priekabusis » Mon Nov 05, 2007 4:08 pm

i still think its a great idea, and it should be instaled...
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Chris
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Postby Chris » Mon Nov 05, 2007 4:39 pm

Doug R. wrote:The benefit of the suggestion is that when marauders brutally kill you and steal your keys, they still won't automatically know what locks they go into. That's meaningless if it's in your town, since they can go through all the buildings, but if you're killed out of town, you're not automatically handing them knowledge of every building that the keys go into.

It should be private knowledge that is in the head of the character, yet written down for the sake of the player. Just like the names of other characters.
Priekabusis
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Postby Priekabusis » Sat Nov 10, 2007 10:53 pm

Chris wrote:It should be private knowledge that is in the head of the character, yet written down for the sake of the player. Just like the names of other characters.


so thats the same what i am suggesting. developers should make the ability to make notes on keys as they did on people....
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SekoETC
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Postby SekoETC » Sun Nov 11, 2007 10:30 am

Just add the key number to the dynamic name of the building/ship/room. Granted that you can only see it when you're next to the door but at least you can see it from the outside.

Keys often look alike, I don't think a person could logically remember what they are for just by looking at them, unless you learn to memorize parts of the number. I'd rather see physical ways of identifying keys, (like attaching a piece of yarn or leather or special key chains,) which was suggested in another topic. Just read the first sentence of my post, agree to that being a good method, then this topic can be rejected.
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UloDeTero
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Postby UloDeTero » Sun Nov 11, 2007 5:29 pm

Yes, that is a good method, but not the best.

In real-life, no-one has to memorise serial numbers from his keys. Attaching 'keychains' or some other markers is a good idea, but look at it this way. If you have a bunch of keys, you know just by looking at them what they go to. Granted, you might forget about some you don't use very often, but still... You wouldn't have to take a note around with you to remind you what's what. Considering this is a game and is meant to be fun and easy to play, I think the best solution is simply to give keys dynamic names. Then you can see at a glance what lock it pairs with.

The serial number could be included too, anyway, in that new thing that seems to be called 'position 2'.

That's what I think, anyway.
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SekoETC
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Postby SekoETC » Sun Nov 11, 2007 5:47 pm

If there was dynamic naming of keys then why would anyone ever make keychains?
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UloDeTero
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Postby UloDeTero » Sun Nov 11, 2007 6:05 pm

SekoETC wrote:If there was dynamic naming of keys then why would anyone ever make keychains?

For decoration? Or symbolic meaning?
Or to identify the purpose of the key to others.

Through dynamic naming, the owner of the key would know what it's for, but others wouldn't. If a leader was passing on a key, the recipient would have no data in the dynamic name, so it'd be just a key. An extra attachment would just help identify it generally. "Take these keys, deputy. The one with a feather fits the store room, the one with a leather fob unlocks my car".

etc
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joo
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Postby joo » Mon Nov 12, 2007 2:47 pm

Both dynamic naming and keychains sound like very good ideas. It's extremely frustrating to forget what key fits what lock, and the keychains would differentiate the keys, to make them more than just a number.

You can add your own personal notes into your dynamic character description for your own character (that way you see it whenever you rollover you char's name).

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