progressave damage

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Pie
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progressave damage

Postby Pie » Wed Nov 15, 2006 3:53 pm

OOH!!! IT'S THE BEST IDEA EVER!!!

alright. currently, when you hit someone, they instantly gain damage and thats it.

but, what if we had it that when you hit someone, they instantly gain damage, but they also gain a mark thing, that marks them, and they progressavly gain damage.

or, to make it easyer to program, you gain 5% of your damage each turn/ day. so, if you have 50% damage, you will gain 5% of 50 percent.

ACtually i think it should be greater than that, maby 20 or 30% of your damage.

so, becaus I'm bored, i will try and set up a mathmatical thingy for this for all you math peoples to understand it easyer.

d(damage percent)devided by .02=r.

d+r=nd(new damage.)

and now I'm bored...
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SekoETC
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Postby SekoETC » Wed Nov 15, 2006 4:07 pm

Umm, that sounds like the mathematical equivalent of a bleed or a serious infection. In the first case, it shouldn't last for days and it should be stoppable by first aid (suggested earlier), while the second one wouldn't do as much damage but would be harder to heal.
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