Poison!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sicofonte
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Postby Sicofonte » Tue Jul 24, 2007 10:30 am

At least, poisons for some reduced language groups. For diversity, balancing, and fun. It will be "nice" if some well equiped foreigners disembarks in a strange land, begins to martirize the poor naked natives, and suddenly some of them falls moribunds.


Taking advantage of Doug's animal's reorganization, some animals with poison could be introduced:

- White viper.
- Yellow frog.
- Red spyder.
- Marine viper.
- Cage jellyfish
- Black scorpion (ah, yeah, w.w.q.w. ;))
- Rockfish
- ...


All of them invented, just based on RL animals.


The venom would be obtained from the hunt of thouse animals. The marine ones can be gathered with specialized tools, from boats.
A chance of being attacked/poisoned wen hunting/gathering those creatures would be fair also.
Last edited by Sicofonte on Tue Jul 24, 2007 11:41 pm, edited 2 times in total.
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w.w.g.d.w
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Postby w.w.g.d.w » Tue Jul 24, 2007 11:19 am

... and scorpion.
Snake_byte
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POISONS!

Postby Snake_byte » Wed Oct 14, 2009 10:04 pm

I wanted to suggest Poisons, again. Yes again though it has been a few years and hasn't been implemented (from what I can see)... Anyway I was researching (reference purposes) and this is what I came up with. This was taken from http://www.gateway-africa.com/howdidthey/poisonforarrows.html and edited for forum proposes.

-Plant poisons

There are hundreds of plants AND COMBINATIONS of plants used to produce effective poisons. Three of the most popular or poisonous are from Strophanthus, Acokanthera, and Euphorbia.
In explaining the methods of extracting poison from these three plants will cover most but not all extraction methods. Every hunter or clan have its own way, ritual, additives and method of making poison.
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Strophantus.(Flower)
The seeds are collected, crushed and mix with water or other additives to form a paste, the paste is then left in strong sunlight for several hours before use.
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Acokanthera.(Bush)
All parts of the plant can be used. Stems, roots, or even leaves, but wood chips are preferred, are put in a large container, filled with water and boiled for up to 12 hours. Additional water is added in case the water evaporates before this time period is attained. Once all the water has evaporated, a thick sticky black substance is left in the container.
The plant parts are discarded. This substance is then cut into pieces, put into containers or wrapped and stored away from people where it can later be mixed with water or tree gum to form a thick paste.
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Euphorbia.(cactus)
The trunks are cut and the white latex collected which was then smeared on the arrows, sometimes the latex was collected slowly ”cooked” and then used.
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Adenium boehmianum (flowering fern-like little tree)
Thick branches and roots were heated over a fire until a sticky sap exudes which was collected and cooled on a piece of wood.

The efficiency of these poisons are pretty fatal but for game purposes they shouldn't be. Degenerates your health but NEVER kills you. Once your poisoned past a certain x% damage, tiredness, thirst, and hunger you become immune to that particular poison and can then regenerate without hindrance. The most fatal shouldn't do more than, say 75% total. Meaning that over time it would leave you with a total of 25% health.
Maybe even best if plants needed to be combined.

-Animal Poisons

There are also bugs and other animals that poison can be made from.

Drying larvae/pupae in the sun, grinding them into powder and then mixing the powder with plant juices.
Making a mixture of beetle larvae/pupae with plant juice and water and/or tree gum. The plant juice/gum acts as an adhesive and in some cases as a second toxin.

Snakes venom can be acquired by a live snake's head being held firmly and then applying pressure to the glands above their fangs with a tool into a container.

Considering the simplicity of the animal poisons I suggest a "Capture" project with a chance of fail which could tie into helping with domestication. Also maybe a chance of poisoning yourself in the process of capture or fabrication of poison.

From this, we can see already that a lot of tools are going to be needed which won't make it easy. After that there are the projects involved. Ingre. Amount VS Yield can be set so there's more work versus yield to make it a valuable item considering it will be valuable the same. It would simply make it more difficult to obtain as well.

Poisons are useful for many things and one is hunting. Even if the food poisons you, people living in that area will become immune and thus unaffected over time. Poisons may also be used for plots or coos, increasing damage, tiredness, thirst, and hunger to a leader or civilization through frontal attacks, poisoning cooking projects, and attacking livestock for that limited window of time.

Please give this some serious consideration. Thank you for your time.
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Snake_byte
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Postby Snake_byte » Wed Oct 14, 2009 11:01 pm

Any Comments are welcome... Yay... Nay?
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Doug R.
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Postby Doug R. » Wed Oct 14, 2009 11:30 pm

It's been suggested scores of times. Basically, there's no way to implement it right now, as negative healing food doesn't work (what I've heard).

The question is, who would use it? The nature of Cantr means that you know exactly what you're putting in your mouth, so it's not like you could slip it to someone.
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BZR
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Postby BZR » Wed Oct 14, 2009 11:36 pm

The problem would be, as Doug said, with implementation. The easiest would be just poisoning blades or arrows, but poisoning food would be difficult to code.
Snake_byte
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Postby Snake_byte » Wed Oct 14, 2009 11:56 pm

BZR wrote:The problem would be, as Doug said, with implementation. The easiest would be just poisoning blades or arrows, but poisoning food would be difficult to code.


can't it be programed like as if the food is attacking you?

Doug R wrote:The question is, who would use it? The nature of Cantr means that you know exactly what you're putting in your mouth, so it's not like you could slip it to someone.


If a whole stockpile of food which took time to gather and create is poisoned, there is not much choice but to eat it. If an area hasn't much food other than animals they don't have much choice either. Leaving themselves partially vulnerable for a time.
As well as being able to apply it to blades.
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Doug R.
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Postby Doug R. » Thu Oct 15, 2009 12:36 pm

Snake_byte wrote:If a whole stockpile of food which took time to gather and create is poisoned, there is not much choice but to eat it. If an area hasn't much food other than animals they don't have much choice either. Leaving themselves partially vulnerable for a time.


I don't agree with this argument. There's plenty of choice. It takes 20 days to starve, more than enough time to gather untainted food.

Poisoned blades also present an implementation issue, in that the only way they could be used is if they were added to a project to "make poisoned blade." It would then be poisoned forever. There is no way to temporarily add poison to a weapon short of adding another column into the database to track weapons usage (as far as I understand these things).
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Piscator
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Postby Piscator » Thu Oct 15, 2009 2:41 pm

If it it were possible for an item to decay into another item, the task would be quite easy. A posioned dagger could be set unrepairable and instead of crumbling to dust would return to a normal dagger. This would of course not be a very elegant solution since you wouldn't be able to keep track of decay status and would have to have a poisoned counterpart for every weapon in the database.
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Idriveayugo
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Postby Idriveayugo » Thu Oct 15, 2009 5:18 pm

Practically speaking, this idea is just too much work for too little a benefit to the game experience.
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joo
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Postby joo » Thu Oct 15, 2009 5:53 pm

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catpurr
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Postby catpurr » Thu Oct 15, 2009 7:11 pm

Oh screaming/uppercasing in the thread title was a smart idea.
Snake_byte
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Postby Snake_byte » Fri Oct 16, 2009 3:10 am

Hey look a pic of Captain Obvious!

I wrote:I wanted to suggest Poisons, again.
Last edited by Snake_byte on Fri Oct 16, 2009 3:48 am, edited 1 time in total.
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Dudel
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Postby Dudel » Fri Oct 16, 2009 3:39 am

If you wanted to further the discussion on poinson then you should have found the thread, and "bumped it".

I'm sure there is one SOMEWHERE... sorry the search function is failing.

A note of the fact that the search feature doesn't "exactly work" should be posted in the suggestion sticky.... and a lot more people should read that sticky.
Snake_byte
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Postby Snake_byte » Fri Oct 16, 2009 3:48 am

Dudel wrote:If you wanted to further the discussion on poinson then you should have found the thread, and "bumped it".

I'm sure there is one SOMEWHERE... sorry the search function is failing.

A note of the fact that the search feature doesn't "exactly work" should be posted in the suggestion sticky.... and a lot more people should read that sticky.

Ya I actually did search for it again after finding a 3 yr old email I sent on the subject... lol. Nothing came up except bow ammo...
...I apologize if this thread really is any sort of inconvenience to anyone?...
And appreciate any POSITIVE input constructive or not...
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