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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Snake_byte
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Postby Snake_byte » Sun Oct 25, 2009 8:22 am

Piscator wrote:So basically all we have to do is add a mechanism to the spawning mechanics that disfavours locations with strong populations of foreigners. Seems simple enough.

A mechanism that disfavors spawning in strongly populated towns but also distributes it evenly...
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BZR
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Postby BZR » Sun Oct 25, 2009 9:50 am

Snake_byte wrote:A mechanism that disfavors spawning in strongly populated towns but also distributes it evenly...

Why should we disfavor big towns?
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SekoETC
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Postby SekoETC » Sun Oct 25, 2009 10:43 am

Because it assumes they don't need any more people? Or can't handle them? That the newspawns would be ignored and get bored? I remember when I did population stats, there was only one town with over 100 people and the next were 30-something (not counting people indoors). While back in the old days towns could easily have 50 people. If people don't like where they spawn, they go traveling, as simple as that, but big towns should have a bigger chance of giving people a head start in life. Or we could implement that suggestion that people could choose whether they want to spawn in a big, medium or small town. And it shouldn't count sleepers. It should be easy enough to get current date - date of last activity, if it's more than say 3 then the person would be excluded.
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Doug R.
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Postby Doug R. » Sun Oct 25, 2009 3:40 pm

Piscator - the complications are not technical, but philosophical and political. There are fundamental disagreements among the administrators as to what kinds of locations are the best places for newspawns.
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Snake_byte
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Postby Snake_byte » Sun Oct 25, 2009 11:31 pm

SekoETC wrote: And it shouldn't count sleepers. It should be easy enough to get current date - date of last activity, if it's more than say 3 then the person would be excluded.

I think sleepers should be defined by more than 3 days of of inactivity... Maybe 5 or 6...

Doug R wrote: The complications are not technical, but philosophical and political. There are fundamental disagreements among the administrators as to what kinds of locations are the best places for newspawns.


Any place should be the best place for a newspawn. Making one place more likely to spawn newspawns through programming just seems like favoritism which would most likely directly change many outcomes in the game.
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SekoETC
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Postby SekoETC » Mon Oct 26, 2009 1:19 pm

I recently ran some queries on how many characters had been checked within a day, how many within 3 days and how many within 7 days. I was going to post it in the statistics thread, but it would be more relevant here.

Out of living characters:

Code: Select all

                % of chars checked within
Language group || 1 day || 3 days || 7 days
--------------------------------------------
English           59,9 %   74,5 %   83,9 %
Polish            63,5 %   78,4 %   86,1 %
Spanish           74,6 %   88,1 %   92,5 %
Lithuanian        55,2 %   81,7 %   91,0 %
Portuguese        45,9 %   53,1 %   56,9 %
German            79,5 %   83,4 %   92,7 %
Dutch             65,2 %   78,5 %   91,1 %
Swedish           59,0 %   80,8 %   91,0 %
Esperanto         66,7 %   70,8 %   72,9 %
Turkish           61,2 %   63,3 %   91,8 %
Finnish           52,9 %   70,6 %   82,4 %
French            52,4 %   71,4 %   85,7 %
Russian           75,0 %   87,5 %   87,5 %
Chinese            0,0 %    0,0 %   16,7 %


I would conclude that in almost all language groups, over half the characters are checked daily. The Chinese language group has essentially died out since they have only 6 characters alive, out of 1 was checked within 7 days and they probably got bored of playing alone.
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*Wiro
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Postby *Wiro » Mon Oct 26, 2009 1:25 pm

Seko your sig creeps me out, lol.

And I knew German characters would get high on the list. They're so freaking active. Dutch are dying out slowly, there used to be so many, even a few months ago... :S

Would set spawnpoints help in getting the character count up?
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SekoETC
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Postby SekoETC » Mon Oct 26, 2009 2:42 pm

I would support fixed spawn locations for any language group that has a lot of explorers and traveling merchants but not many established towns, at least until people-centric spawning is made more balanced somehow.
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notsure
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Postby notsure » Mon Oct 26, 2009 10:28 pm

Excellent! The French beat out the English speakers on Seko's chart!! (Well, on the 7-day statistics, anyway)

We're a small but dedicated group, apparently.

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Snake_byte
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Postby Snake_byte » Mon Oct 26, 2009 10:32 pm

SekoETC wrote:I would support fixed spawn locations for any language group that has a lot of explorers and traveling merchants but not many established towns, at least until people-centric spawning is made more balanced somehow.


Are these the only two types of spawning considered?
*at risk of annoyingly repeating - What about something like Regional Spawning, where every location has the same amount of possibility of spawning a new-spawn WHEN that place (indoor/outdoor) reaches a population of at least 2.
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Dudel
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Postby Dudel » Tue Oct 27, 2009 4:39 am

Its not a matter of "consideration" but what is already in effect.

Both spawn systems already exist within Cantr only "static spawn points" is "turned off" with the current "dynamic spawning" (or whatever) being held in favor.

Anything else would actually require work rather then a "on/off".
Snake_byte
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Postby Snake_byte » Tue Oct 27, 2009 6:23 am

Ah. Thank you for the clarification.
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