New uses for points
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- Piscator
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- Arenti
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- Doug R.
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Something that is paranormal is something that can be experienced either scientifically or with the senses, but cannot be explained. Many things that we accept today were once regarded as paranormal, before understanding caught up with observation.
Magic is made up super power used in fantasy books, or to refer to illusions conducted by real-life performers.
Ghosts exist. I and billions of others can bear witness to that. There is nothing magical about them. Find me a single person that believes in unicorns. You'd be hard pressed. Find me one that believes in ghosts. You could toss a rock indiscriminately into a crowd and hit one.
Hmm, paranormal in Cantr already...Let's see...phantom people picking things up on roads, boats built inland, duplication of bodies and resources upon death/project completion (there is a religion that uses the occurrence of this as evidence of a miracle of their god), cots on tandems, long periods of lost time (due to server crashes when the clock continues to run). The list goes on an on.
"But those are bugs/artifacts of old code" you say.
There is no mandate from the PD or the GAB that says events like this must be ignored. I firmly believe that embracing these occurrences lends depth and richness into an otherwise spiritually sterile world. Whether you're a believer, skeptic, or atheist, no one can deny the impact that spirituality and religion have had on the formation of society, and Cantr is supposed to be a society simulating RPG! It's like a cart with no wheels.
When we say that there is no magic in Cantr, we mean no dragons, no wizards, no funky mystical races. Cantr is not a fantasy game. There is nothing fantastical about a phenomenon that can be scientifically observed, and has been observed many, many times in the real world.
Magic is made up super power used in fantasy books, or to refer to illusions conducted by real-life performers.
Ghosts exist. I and billions of others can bear witness to that. There is nothing magical about them. Find me a single person that believes in unicorns. You'd be hard pressed. Find me one that believes in ghosts. You could toss a rock indiscriminately into a crowd and hit one.
Hmm, paranormal in Cantr already...Let's see...phantom people picking things up on roads, boats built inland, duplication of bodies and resources upon death/project completion (there is a religion that uses the occurrence of this as evidence of a miracle of their god), cots on tandems, long periods of lost time (due to server crashes when the clock continues to run). The list goes on an on.
"But those are bugs/artifacts of old code" you say.
There is no mandate from the PD or the GAB that says events like this must be ignored. I firmly believe that embracing these occurrences lends depth and richness into an otherwise spiritually sterile world. Whether you're a believer, skeptic, or atheist, no one can deny the impact that spirituality and religion have had on the formation of society, and Cantr is supposed to be a society simulating RPG! It's like a cart with no wheels.
When we say that there is no magic in Cantr, we mean no dragons, no wizards, no funky mystical races. Cantr is not a fantasy game. There is nothing fantastical about a phenomenon that can be scientifically observed, and has been observed many, many times in the real world.
Last edited by Doug R. on Thu Sep 17, 2009 5:48 pm, edited 1 time in total.
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- *Wiro
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Arenti wrote:How long at the most can a char be dead, I mean how many years can the char be dead at the maximum to come back as a ghost.?
Actually, I'd rather have a "your char must be dead this long" thing. To avoid CRB-risks.
Read about my characters by following this link.
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- viktor
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hmmmm, in terms of the spawning location selection.
i think it should be by a set of parameters as suggested, each parameter would have it's cost in points, so you would have to chose terrain type (forest, desert, mountain, hills, grassland, swamp), water proximity (lake, sea, lake and sea, inland), population (low, med, high)
there may be other parameters, and each category would have an option for random and random would be the default cost free option. just an idea on how to work it. be kinda like choosing language group and gender which of course would both remain free but shouldn't be much harder to program than those i would imagine.
alternativly there is also skills we could use points on, if you want to guarantee a certain skill at a certain level you can apply points before spawning to whatever skills, of course each level would have a higner cost, if you want a char with all expert skills it would probably take a rediculous amount of points that nobody has, all non chosen skills would then have random levels as usual. just an alternative idea for point usage and....
the voting site that used to always give points, well i tried a few times and didnt get any recently.
i think it should be by a set of parameters as suggested, each parameter would have it's cost in points, so you would have to chose terrain type (forest, desert, mountain, hills, grassland, swamp), water proximity (lake, sea, lake and sea, inland), population (low, med, high)
there may be other parameters, and each category would have an option for random and random would be the default cost free option. just an idea on how to work it. be kinda like choosing language group and gender which of course would both remain free but shouldn't be much harder to program than those i would imagine.
alternativly there is also skills we could use points on, if you want to guarantee a certain skill at a certain level you can apply points before spawning to whatever skills, of course each level would have a higner cost, if you want a char with all expert skills it would probably take a rediculous amount of points that nobody has, all non chosen skills would then have random levels as usual. just an alternative idea for point usage and....
the voting site that used to always give points, well i tried a few times and didnt get any recently.
- viktor
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another idea which most will likely discount as just plain silly and with good reason....
if you want to place a char in stasis, i don't mean vacation mode but i mean complete stasis where your char in game actually becomes a "cocoon" or something, would cost a hefty 1000 points but they would be untouchable, unmovable, would also be deaf and blind for however long they are left in the cocoon, should probably be able to knock on the cocoon like a door but otherwise it's just an inert object that cannot interact with the world. it would be a step beyond vacation mode and, when your char comes out of it they are exactly as they were when they went in, same skills and stats, holding and wearing whatever they were holding and wearing they still are,wether they age or not is debatable, and you cannot put that char into cocoon mode again for a set amount of time like 100 days they cannot go into that mode again until that time has passed from when they came out, just an idea that i wont be suprised if it gets trashed but thought i would put it out there neways.
if you want to place a char in stasis, i don't mean vacation mode but i mean complete stasis where your char in game actually becomes a "cocoon" or something, would cost a hefty 1000 points but they would be untouchable, unmovable, would also be deaf and blind for however long they are left in the cocoon, should probably be able to knock on the cocoon like a door but otherwise it's just an inert object that cannot interact with the world. it would be a step beyond vacation mode and, when your char comes out of it they are exactly as they were when they went in, same skills and stats, holding and wearing whatever they were holding and wearing they still are,wether they age or not is debatable, and you cannot put that char into cocoon mode again for a set amount of time like 100 days they cannot go into that mode again until that time has passed from when they came out, just an idea that i wont be suprised if it gets trashed but thought i would put it out there neways.
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