Something for sailors. It's a suggestion that needs another.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Marian
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Postby Marian » Tue May 05, 2009 12:34 am

Piscator wrote:I thinks something like that has been suggested before and I believe one argument against it was that it could become very annoying pretty easily if a dice would shout "I rolled a 4." every time it is used.


No more annoying then some newspawn constantly whistling away on a bone flute, if you ask me. :P

There are easy IC solutions to them being overused outside, and I think the possibilities of how they might make being inside (or sailing, to stay on topic) more interesting would be more then worth it.
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MrDudeBroMan
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Postby MrDudeBroMan » Sun May 10, 2009 11:58 pm

Okay, in my humble opinion (and being both a RL sailor and fisherman, I feel I have some small expertise in this area) the idea of putting games of this sort into cantr is stupid and useless. If you want to play chess or checkers or whatever, there are plenty of websites out there to do it. Doing it in Cantr is a waste of our bandwidth and minutes. And what does it do for our characters? Nothing other than a little extra RPing. As someone earlier in the thread pointed out, there isn't enough RPing with static groups (such as several people on a ship) as it is. If that doesn't keep you occupied, then find another game to play in the meantime.
Now, back to what this thread was originally about. Giving sailors something to do. And I'm not talking about board games or anything like that. Fishing has been suggested several times, and I like that idea. I'm an avid sailor, and I've been on a boat for up to a month at a time, and I know that fishing is a very valuable thing to do while on board. Not only will it keep you somewhat occupied setting it up, or catching something, or preparing it to eat, but it also provides food that you didn't have before. A nice big yellowfin tuna is a welcome change after eating nothing but cups of soup (or in Cantr's case, potatoes or something) for days and days on end.
How do I propose to implement fishing onto boats, though? Well, I noticed we already have what I call "passive projects" (I'm sure there's a more official name for them) such as drying meat. You can leave it alone, and it will produce whatever it's going to produce automatically. You could implement this and call it "trolling" (or "trawling" if you like) and it would require a fishing pole and it would produce a small amount of fish per day. The type of fish can be chosen, if you like, or just become a generic resource called "fish" that can be salted, smoked, etc. Another passive project that could be done would be evaporating water, which is very simple in concept. You take a small amount of salt water, put it in a bowl or plate, and let the water evaporate, leaving behind sea salt. Trust me, it works, I've done it before. It's not great salt, but it's salt nonetheless. As for the salt water, you shouldn't need to have a project to collect it. In reality, it's everywhere, and collecting it takes no time at all.
In addition to that, a more active project would be active fishing. This works in the same way as resting in that there is no set amount of time that you say you want to fish for. Every turn, you have a random chance of acquiring "fish" or not. This could be from a small amount to a substantial amount. You should be notified in your events log when you "catch" a fish, and the amount that you caught. You would continue fishing, uninterrupted, upon catching said fish.
Now, this would give sailors something to do for the long periods of time that they are at sea, and allow them to stay out at sea longer on smaller vessels. I know some people say there should be more reasons for ships to have to come into port more often than they do, but really, where's the fun in that? If my character is on a boat, it's because he doesn't want to be on land. No need to force that upon him :)
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Postby Piscator » Mon May 11, 2009 12:12 am

I'm not 100% sure if it's already in the game, but we have fishing nets in the wiki.

http://wiki.cantr.net/index.php/Small_fishing_net_wood

We also have solar still to produce fresh water.

http://wiki.cantr.net/index.php/Solar_still

(Salt would be admittedly much more useful.)
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MrDudeBroMan
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Postby MrDudeBroMan » Mon May 11, 2009 12:42 am

Well, if said nets can (eventually) be used the way I suggested, then I'd be a happy guy.
And we really do need a way to collect salt while at sea. It's not that difficult to do irl...
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joo
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Postby joo » Mon May 11, 2009 1:07 am

MrDudeBroMan wrote:And we really do need a way to collect salt while at sea. It's not that difficult to do irl...

Agreed.
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BlueNine
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Postby BlueNine » Mon May 11, 2009 10:33 am

Well I'm not sure why we have "small" fishing nets when they're the only ones around...maybe its time to implement medium and/or large fishing nets to go on the bigger boats.

also agree with a way of getting salt from the sea water, but maybe make it less efficient than collecting salt on land (or allow tools to be used in collecting salt on land to balance it out)
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Armulus Satchula
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Postby Armulus Satchula » Mon May 11, 2009 2:44 pm

Piscator wrote:We also have solar still to produce fresh water.

http://wiki.cantr.net/index.php/Solar_still


:O why do i not have one of these?!
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chase02
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Postby chase02 » Wed May 13, 2009 5:22 am

Armulus Satchula wrote:
Piscator wrote:We also have solar still to produce fresh water.

http://wiki.cantr.net/index.php/Solar_still


:O why do i not have one of these?!


because it gathers 2 grams a day... who would bother? (and yes, I have one) .. really I think this should be changed.
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SekoETC
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Postby SekoETC » Wed May 13, 2009 8:53 am

The thing is water is out of line in all aspects. It doesn't make sense that with a well you can only gather 400 grams a day, when irl even one bucketful contains more than 1000. Sure there would be problems with storage and transport if water was made heavier but ain't it supposed to be difficult to store? Then people could make water towers and shit like that.
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Postby Piscator » Wed May 13, 2009 12:29 pm

Don't start about weights. You can build a house with only a few kilograms of wood.

The real problem is that you don't even need water on a boat. As far as I see it all projects that need water are landbased.
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Ice-Man
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Postby Ice-Man » Wed May 13, 2009 12:45 pm

Piscator wrote:The real problem is that you don't even need water on a boat. As far as I see it all projects that need water are landbased.


Except growing herbs on board.
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*Wiro
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Postby *Wiro » Wed May 13, 2009 12:55 pm

Piscator wrote:Don't start about weights. You can build a house with only a few kilograms of wood.

And you can only collect 300 grams of wood by hand...
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SekoETC
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Postby SekoETC » Wed May 13, 2009 1:36 pm

Yeah, it would also make sense to make wood, stone and sand heavier. Even multiplying pretty much everything (except what's used in tools) by ten would get it more in line.

It's difficult to buy water since people generally only seem to gather it for their own use and not for trade.
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Arlequin
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Postby Arlequin » Wed May 13, 2009 9:37 pm

Fetching water on a lake should be really simple. Lakes should be the main source of fresh water.
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Postby Gran » Wed May 13, 2009 10:04 pm

I think that weights and measures could use some balance. The "cantrian gram" is confusing sometimes. It may have some proportions sometimes, but it just make it harder to choose the ideal weight of items. If it were to be equalized with the gram someday (given that all matter in game would adapt to the new reality) then it would be awesome.
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