Poison!
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- Nakranoth
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Hey antisocial, you're missing another benifit of DOTs... and that's if you can have it one direction, it can just as easily go the other... ie, healing over time. So, keeping the DOTs small, and self correcting, they wouldn't be unbalanced when you also get back a small amount per day without needing special foods... You're bleeding? Well, in a few hours it'll stop on it's own... or if you "wear" this special piece of bandage, it'll stop the bleeding, and what's more, incread the rate at which you're getting your health back... in fact, if you go and lay on that cot for a couple days with your bandages being changed every day, you'll be back on your feet, three days tops. Or if you have a decent amount of, say popcorn, eat it too and you'll be fine by tomorrow. (all just putting your DOT farther and farther negative)
Also remember that poison is going to be a very rare thing to get, so having the small longer lasting DOT on it wouldn't overly throw the game... and assuming that person gets appropriate bedrest and decent foods, they'll likely come through it within a year anyway.
Also remember that poison is going to be a very rare thing to get, so having the small longer lasting DOT on it wouldn't overly throw the game... and assuming that person gets appropriate bedrest and decent foods, they'll likely come through it within a year anyway.
Scratch and sniff text
- SekoETC
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This topic has gone rather much off-topic. The original title seems to have the name Poison. But anyway, since we're here, natural healing should never have been removed. Maybe people have a need to heal faster, even if they could do it gradually by just staying alive.
I think it would be cool if instead of instant healing, eating various foods would boost your healing rate for a while. First aid on a battle field isn't about healing, it's about putting parts on their natural places so that they can heal in the future. Sometimes that requires just a bandaid, sometimes stitches, sometimes a cast or surgery. Instant healing is a magical concept taken from rp's due to the sole reason that it's easier to implement and better suited for people who want everything, now! Well here's some news to you, Cantr is a slow paced game. That you can't heal 1% damage in years is a flaw, but instantly healing 30% damage by eating is an even bigger flaw.
I think it would be cool if instead of instant healing, eating various foods would boost your healing rate for a while. First aid on a battle field isn't about healing, it's about putting parts on their natural places so that they can heal in the future. Sometimes that requires just a bandaid, sometimes stitches, sometimes a cast or surgery. Instant healing is a magical concept taken from rp's due to the sole reason that it's easier to implement and better suited for people who want everything, now! Well here's some news to you, Cantr is a slow paced game. That you can't heal 1% damage in years is a flaw, but instantly healing 30% damage by eating is an even bigger flaw.
Not-so-sad panda
- Sho
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- Joined: Fri Dec 26, 2003 4:05 am
My topic on damage and healing over time:
http://www.cantr.net/forum/viewtopic.php?t=11456
http://www.cantr.net/forum/viewtopic.php?t=11456
- N-Aldwitch
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the_antisocial_hermit wrote:N-Aldwitch wrote:I am sorry for the problem at hand, but that is extremely stupid. Many people have died in my life, let's ban death from Cantr because I've had enough of it! WTF?
I didn't say ban it; I didn't say don't implement such things (granted, I've never been thrilled about them, either, regardless of anything else going on). I said I don't want to see it right now and then let a comment slip that I shouldn't have and normally wouldn't have. You did a poor job of reasoning yourself. My main point was that I don't think that DOT should be implemented except in cases like that.
And don't say sorry when it doesn't mean or change a damn thing.
Okay. You whinge to me, you only expect the same back. I'm not going to be a punching bag here for you.
Stop preventing a somewhat good idea with what appears to be a decent backing of skilled players due to a personal issue. If you don't like the idea, because it's affecting your Dasein, then back off and stop reading/posting in this topic please.
I don't want to see it right now - Too bad, this forum isn't all about you, and most people posting here come from democratic countries and expect no less.
_____________________________________________________________
Seko- I agree that not even being able to heal a little bit in years is a flaw, and suddenly eating some onions or popcorn can restore your life to 100% working capability is another flaw, though just to play the devil's advocate, (As someone will do it soon), the Cantr physics are different to the real-life sciences.. Which is true, but I agree, this does need to be changed.
(please) lol.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Chris Johnson
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Besides the RL to Cantr bs that seems to be happening (sorry, but this IS Cantr) I think poison is a great idea. I personally REALLY wanted to start an assassination group (sp?) but, the concept of it is far too hard. First, I need to drag someone, then I need to stay there for 2-3 days to kill them (if I have good weapons). That's not ideal for RPing a paid killer. Now, I know my personal preference will be noted, but also think... society has ALWAYS had terrorists, assassins, the cloak and dagger type if you will. They are the ones that sway governments and defeat Kings with a single stroke.
So, think of the implementation of poison into Cantr. With poison, making someone mad will no longer be the smartest idea. The problem with poison though, is there is ALWAYS an antidote. So, now those tyranic rulers need to find someone smart enough to make an antidote if they start dying from poison. Even more reason to have Herb Gardens (forgot the exact name), and people will start traveling more to bring valuable herbs for the powerful.
Now, with the mere implementation of poison, we can see in a matter of weeks (in RL) an increase in Trade... that is, if people figure out HOW to make the poison
Just think... besides the problems of killing being easier, which I support due to the ease someone could kill each other in RL compared to Cantr, there will be people able to create labs. I mean... the RP could REALLY start piling up with just this one addition. The man who died from poison in a locked room with alot of herbs... the King who was killed in his sleep... the old lady who was killed for her herb garden... and the friend of the young man who died in the room, who happened to kill the king, after gathering the herbs he needed agian (from an old lady...).
Then, along the opposite path... you have the mediocore aged man who is creating potions to heal your sickness, your poisons, and is helping better society. He can create concotions that will make you better at a skill... (think Protein shake
) so on and so forth...
I just think, in general, the addition of 'potion' like objects to the game could create alot of opportunity to the right people who are smart enough to experiment. I'm not just talking about poisons any more, I'm talking the whole 9 yards
It will obviously be a great undertaking for our Prog staff... but hey, if they like it, and we like it, whats there to lose?
This is my long opinion though... and thanks to those of you who actually read it all
So, think of the implementation of poison into Cantr. With poison, making someone mad will no longer be the smartest idea. The problem with poison though, is there is ALWAYS an antidote. So, now those tyranic rulers need to find someone smart enough to make an antidote if they start dying from poison. Even more reason to have Herb Gardens (forgot the exact name), and people will start traveling more to bring valuable herbs for the powerful.
Now, with the mere implementation of poison, we can see in a matter of weeks (in RL) an increase in Trade... that is, if people figure out HOW to make the poison

Just think... besides the problems of killing being easier, which I support due to the ease someone could kill each other in RL compared to Cantr, there will be people able to create labs. I mean... the RP could REALLY start piling up with just this one addition. The man who died from poison in a locked room with alot of herbs... the King who was killed in his sleep... the old lady who was killed for her herb garden... and the friend of the young man who died in the room, who happened to kill the king, after gathering the herbs he needed agian (from an old lady...).
Then, along the opposite path... you have the mediocore aged man who is creating potions to heal your sickness, your poisons, and is helping better society. He can create concotions that will make you better at a skill... (think Protein shake

I just think, in general, the addition of 'potion' like objects to the game could create alot of opportunity to the right people who are smart enough to experiment. I'm not just talking about poisons any more, I'm talking the whole 9 yards

It will obviously be a great undertaking for our Prog staff... but hey, if they like it, and we like it, whats there to lose?
This is my long opinion though... and thanks to those of you who actually read it all

Only the married understand why they make you say, "Until death do us apart" - Drakulya
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- wichita
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wichita wrote:Now that deterioration per use is active, I (and others) have thought of resurrecting this idea. Basically, we can code poisined darts as a weapon. The deterioration per use could be set so that one attack will be enough to cause it to crumble, and repair is set to 0 so it can not be regenerated.
...
I would like to see the damage setting be relatively high for this (40-50%). It's ideal purpose would be for assassination. The materials to make it would need to be rare, probably some herbal mixture (though I like the original suggestion involving mushrooms in the mix). Phosphorous or rare metals would also be an option in the interest of game balance. I would even suggest poisons on a primitive level, which would allow primitive cultures to thin some of the gorilla, rhino, and elephant populations with poisoned blowdarts.
For the record, this is the idea that RD is considering to implement. Poisoned food is not specifically on the schedule yet.
Now continue with whatever side discussions you all feel necessary to spend energy on at this time.
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
- thatsmartguy
- Posts: 61
- Joined: Wed Jun 01, 2005 4:31 am
Not to mention it would add yet another channel of the cantr economy. You could make out with some nice goods trading antidotal herbs to royalty and the rich. The rogue herbalist could even trade poisons to local up and coming assassins and then sell off their antitdotes to the victims!
[edit] gogo zombie thread I should check dates more carefully

[edit] gogo zombie thread I should check dates more carefully
- Arlequin
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Up.
Might I add a few points here.
Poisoning weapons isn't amazingly effective, or it would have been used more often before. Basically, if you can get enough of your blade into your enemy to severely poison him, chances are he will die faster for the wound itself, or by just stabbing him again. Hunting bows with poisoned arrows aren't a good comparison, since they are usually employed on hunting birds, small animals (monkey sized), etc.
The key is, manufacturing poisons in quantities can be incredibly expensive, unless you live on top of some amazonian frogs. It requires a whole lot of expertise to don't poison yourself, and to extract the poison, purify it and store enough of it before it decays.
Dealing poison with weapons is more ineffective than with food or drinks. It's difficult to keep them poisoned too. Some weapons may be better designed to hold poison with an oil or grease base, but then you'll hardly be able to use those weapons in broad light without anyone noticing there's something on them.
Also, collecting poisonous herbs, minerals and animals, and using them to manufacture poison, is a quite suspicious activity. You can't do it everywhere.
So, when is useful to poison a weapon? Basically when you know your attack can be a hit and run, when you know which part of the weapon will hit, and it's worth the work and risk of making the poison. Most poisons aren't fast enough to avoid you fighting someone so, in a face to face, you better finish the enemy fast or he will finish you way before the poison paralizes and kills him. If you can manage to deal a second blow and kill the man, then your expensive poison is all wasted; if you can't, then chances are you are dead.
That's basically why poisoned daggers are related often to VIP assasins. The objective is worth the cost of the venom. They know each second they can gain is vital for escape after attacking the victim. The victim may discover them when they aproach, or grow suspicious, so they may not be able to get a clean hit. You can hide easily a poisoned dagger, and all the poison will be applied.
Beyond that, basically poison is not worth on weapons. There's the option of sinuous or dented blades for that, like the keris (kriss). Non straight blades do several cuts and make the flesh rot in the wound (read on Wikipedia
).
Then, there is the infamous food poisoning. Poisoning food in the real life wasn't so easy as it may seem, since:
a) The poison may rot.
b) The food itself will rot.
c) Tasteless and deadly poisons aren't sold in the local market (usually).
d) You must access the food without being noticed...
e) ...and be sure the victim will eat it, preferably, without handing the food yourself. If someone else eats it, everybody will know there's a poisoner there.
f) You must be subtle enough so nobody instantly suspects of you, unless your victim was living all alone.
g) Finally, poisoners have no followers. If you are a rebel and killed someone with the force of weapons, there will still someone who will think you were right. But if you killed someone with poison, and your fame spreads, you won't have loyal friends anymore.
So... all that above are my reasons to ask for food poisoning and, maybe, small weapons poisoning, done with very expensive resources, and expertise required to avoid danger of poisoning oneself. I'll never get enough of subtle and hidden plots. ^_^

Might I add a few points here.
Poisoning weapons isn't amazingly effective, or it would have been used more often before. Basically, if you can get enough of your blade into your enemy to severely poison him, chances are he will die faster for the wound itself, or by just stabbing him again. Hunting bows with poisoned arrows aren't a good comparison, since they are usually employed on hunting birds, small animals (monkey sized), etc.
The key is, manufacturing poisons in quantities can be incredibly expensive, unless you live on top of some amazonian frogs. It requires a whole lot of expertise to don't poison yourself, and to extract the poison, purify it and store enough of it before it decays.
Dealing poison with weapons is more ineffective than with food or drinks. It's difficult to keep them poisoned too. Some weapons may be better designed to hold poison with an oil or grease base, but then you'll hardly be able to use those weapons in broad light without anyone noticing there's something on them.
Also, collecting poisonous herbs, minerals and animals, and using them to manufacture poison, is a quite suspicious activity. You can't do it everywhere.
So, when is useful to poison a weapon? Basically when you know your attack can be a hit and run, when you know which part of the weapon will hit, and it's worth the work and risk of making the poison. Most poisons aren't fast enough to avoid you fighting someone so, in a face to face, you better finish the enemy fast or he will finish you way before the poison paralizes and kills him. If you can manage to deal a second blow and kill the man, then your expensive poison is all wasted; if you can't, then chances are you are dead.
That's basically why poisoned daggers are related often to VIP assasins. The objective is worth the cost of the venom. They know each second they can gain is vital for escape after attacking the victim. The victim may discover them when they aproach, or grow suspicious, so they may not be able to get a clean hit. You can hide easily a poisoned dagger, and all the poison will be applied.
Beyond that, basically poison is not worth on weapons. There's the option of sinuous or dented blades for that, like the keris (kriss). Non straight blades do several cuts and make the flesh rot in the wound (read on Wikipedia

Then, there is the infamous food poisoning. Poisoning food in the real life wasn't so easy as it may seem, since:
a) The poison may rot.
b) The food itself will rot.
c) Tasteless and deadly poisons aren't sold in the local market (usually).
d) You must access the food without being noticed...
e) ...and be sure the victim will eat it, preferably, without handing the food yourself. If someone else eats it, everybody will know there's a poisoner there.
f) You must be subtle enough so nobody instantly suspects of you, unless your victim was living all alone.
g) Finally, poisoners have no followers. If you are a rebel and killed someone with the force of weapons, there will still someone who will think you were right. But if you killed someone with poison, and your fame spreads, you won't have loyal friends anymore.
So... all that above are my reasons to ask for food poisoning and, maybe, small weapons poisoning, done with very expensive resources, and expertise required to avoid danger of poisoning oneself. I'll never get enough of subtle and hidden plots. ^_^
♫ bling! ♫
- Sicofonte
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- Nakranoth
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