Suggestions for Weapons and Protection

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Mykey
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Postby Mykey » Wed Aug 30, 2006 1:46 pm

I consider, that you are not right. Let's discuss. Write to me in PM.
Last edited by Mykey on Thu Jan 14, 2010 2:50 pm, edited 2 times in total.
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wichita
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Postby wichita » Wed Aug 30, 2006 1:51 pm

Talked about explosives too, but you'll be disappointed Mykey, as the Nobelian intention will probably result in Cantr. ;)
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Chris Johnson
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Postby Chris Johnson » Wed Aug 30, 2006 1:54 pm

wichita wrote:
And vehicle visibility would be cool to compliment boat visibility.

... and has been discussed recently in ProgD circles but again, there are serious game balance issues so it's unlikely to be implemented for a long time
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BarbaricAvatar
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Postby BarbaricAvatar » Tue Sep 05, 2006 11:33 pm

How about being able to throw fresh dung at people?

It shouldn't do any damage, but it could be the ultimate way of saying "i don't like you"
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Nosajimiki
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Postby Nosajimiki » Mon Sep 11, 2006 2:08 am

How about being able to throw fresh dung at people?

It shouldn't do any damage, but it could be the ultimate way of saying "i don't like you"

you can already do this, it's called "giving it to them" accompanied with a fun **emote :lol: I know I've had a character endulge in such pettieness on atleast one occation.
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Snake
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Postby Snake » Sat Oct 07, 2006 12:18 pm

when you're attacking yourself there should be no chance of missing, because when my char is commiting suicide it's pathetic when he/she misses :?
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Nosajimiki
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Postby Nosajimiki » Sat Oct 07, 2006 11:08 pm

I've also had problems with my darn shield getting in the way... I wasn't trying to kill myself persay, but I had a weak akward fighter trying to beat himself up for RP reasons when no one was looking and It took the better part of a year to do any convinceing dammage cus I would either forget to drop the shield or I'd miss or get this... I could only do 0 points of dammage barefisted :lol: , had to stop to make a bahg-nack which unto itself was only hitting for 3.
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deadboy
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Postby deadboy » Tue Nov 07, 2006 3:49 pm

I had an idea for the whole emblems on shields thing whilst playing Dark Chronicle :D

How about we have inspirations? It would work like this, you see an animal, and you can click a button by it's name saying "Be inspired by it" Or something of that nature. There would then be a project called "Engrave" which you could do to any shield, and perhaps other things. This would then engrave the last "Inspiration" you had onto a shield, so if you see a rare animal you can remember it, and engrave as many as you like so long as you don't try to engrave anything else.

There could also be inspirations from things other than animals, such as statues and monuments, or even vehicles. An animal would have it's own description, such as "A golden lion on it's hind legs is engraved in the shield" or "A dark snake is envisioned on the shield's surface". But monuments or vehicles would merely have it's name on it

"An iron shield with "a statue of bob" engraved in it""
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Sicofonte
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Postby Sicofonte » Tue Nov 07, 2006 5:33 pm

Add range to ranged weapons, allowing to shot against any visible char (Not going to work unless a better visibility system is implemented).



For balance (and realism) add arrows for bows and darts for crossbows:
- without arrows/darts, the bow/crossbow can't be used.
- better arrows/darts inflict more damage.

Wooden arrows/crossbows: -1 to the base damage of the bow/crossbow.
Bronze-headed arrows/crossbows: +0 to the base damage of the bow/crossbow.
Iron-headed arrows/crossbows: +1 to the base damage of the bow/crossbow.


Making wooden arrows:
(carpentry or making weapons)
500 g. wood
50 g. feathers
2 days of labour
knife needed
produces 10 wooden arrows

Making wooden darts:
(carpentry or making weapons)
600 g. wood
50 g. feathers
2 days of labour
knife needed
produces 10 wooden darts

Making bronze-headed arrows:
(carpentry or making weapons)
50 g. broze
400 g. wood
50 g. feathers
2 days of labour
knife and hammer needed
produces 10 bronce-headed arrows

Making bronce-headed darts:
(carpentry or making weapons)
60 g. bronze
500 g. wood
50 g. feathers
2 days of labour
knife and hammer needed
produces 10 bronce-headed darts

Making iron-headed arrows:
(carpentry or making weapons)
40 g. iron
400 g. wood
50 g. feathers
2 days of labour
knife and hammer needed
produces 10 iron-headed arrows

Making iron-headed darts:
(carpentry or making weapons)
50 g. iron
500 g. wood
50 g. feathers
2 days of labour
knife and hammer needed
produces 10 iron-headed darts
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Nosajimiki
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Postby Nosajimiki » Fri Nov 10, 2006 5:25 am

I've always considered it implicid that arrows and such can be recovered (also explaining why it takes so long to hit again *pulls arrow out of his victims checst and begins cleaning it* :lol: )... if arrows are implemented these ones sound too heavy and difficult to make, especially if you plan on hunting with them. I do however think guns with very difficult to manufacture ammunition would be fun. (requires lead, phospherus, coal, and salt[pretty sure that was the anicent recipe]) That way you may have a weapon that hits for 70ish... but you'd really have to want something dead to spend the ammo.
[edit] not that I think guns will ever be added :cry:
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Elros
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Postby Elros » Fri Nov 10, 2006 6:57 am

Actually, there is already a gun, and gunpowder designed and sitting in the "Awaiting Game Progress" section of the database.
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Postby Phalynx » Fri Nov 10, 2006 7:37 am

I seriously hope that's some kind of lame ass joke, and if it isn't I bet that was meant to be secret.
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Talapus
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Postby Talapus » Fri Nov 10, 2006 7:43 am

It is just a relic. An object that exists in the database with no real plans on ever adding it (there are many of these objects, from cameras and cannons to computer programs and airstrips). Note that the gun he mentioned is object number 45 (out of more then 600), with numbers assigned chronologically (meaning that this is likely an ancient relic, I know it is from before my time). While these objects are generally not a "secret", their existance is usually kept quiet so as to not confuse people (there is a lot of weird stuff in there).
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Sicofonte
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Postby Sicofonte » Fri Nov 10, 2006 12:42 pm

Nosajimiki wrote:if arrows are implemented these ones sound too heavy and difficult to make, especially if you plan on hunting with them.

In my previous suggestion, less than 4 days of work for each 10 arrows (ten attacks).
But the numbers can be changed. How many days of work do you think would be fair?

When hunting and fighting, the arrows that killed a prey or a char could be recovered from the corpse (maybe with only a certain probability).

Anyways, if range is not implemented, there is no argument to handicap the "ranged" weapons with the use of ammo.
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SekoETC
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Postby SekoETC » Fri Nov 10, 2006 3:44 pm

How about a copper shield? I suppose it would be stronger than wood, albeit heavier. Speaking of which, it doesn't make much sense that a wooden shield weights more than an iron shield, no matter what the sizes are. Not that Cantr weights would make much sense in general...
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