Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Oasis
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Re: Accessibility of interface

Postby Oasis » Sun Aug 21, 2011 8:18 pm

I soooooo miss the happy/sad faces, so easy to know when your char was close to death.
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Auryn
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Re: Accessibility of interface

Postby Auryn » Sun Aug 21, 2011 9:23 pm

Could we have more back buttons for project processes?
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Mars
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Re: Accessibility of interface

Postby Mars » Wed Aug 31, 2011 8:47 am

9. Showing the amount of healing food, needed to be fully health:

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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Wed Aug 31, 2011 9:42 am

Already suggested and accepted : viewtopic.php?f=35&t=22030
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Auryn
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Re: Accessibility of interface

Postby Auryn » Mon Oct 31, 2011 4:01 pm

Back buttons on the TOP of notes. Sometimes when viewing Cantr over a mobile device, a note will be too big to load properly, cutting off the bottom half of the screen. That makes it very hard to navigate "back."
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Doug R.
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Re: Accessibility of interface

Postby Doug R. » Mon Oct 31, 2011 4:17 pm

Nice. For that matter, why not back buttons on every page. There are still some without them, I think.
Hamsters is nice. ~Kaylee, Firefly
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EchoMan
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Re: Accessibility of interface

Postby EchoMan » Mon Oct 31, 2011 4:27 pm

Yes, this will be done eventually. With the new page layout there will be a top and bottom template automatically included on each page, with navigation built into it, so every page will have them, and they can be removed when not needed (like the character first page and player page etc).
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Doug R.
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Re: Accessibility of interface

Postby Doug R. » Thu Nov 24, 2011 2:33 pm

The travel message has gotten lost below the custom description (she is moving faster than you, behind you, in your direction).

Can we move it above that, or change the font color?
Hamsters is nice. ~Kaylee, Firefly
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Mars
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Re: Accessibility of interface

Postby Mars » Mon Nov 28, 2011 6:38 pm

What is wrong with order of these buttons? Maybe it need to be unified on each page?

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MelloYell
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Re: Accessibility of interface

Postby MelloYell » Mon Nov 28, 2011 6:48 pm

ive noticed it too and was going to say something. its rather irrirating and i have clicked the wrong button hundreds of times. xD
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Piscator
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Re: Accessibility of interface

Postby Piscator » Tue Nov 29, 2011 5:11 am

I think this is already being corrected.
Pretty in pink.
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psychowico
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Re: Accessibility of interface

Postby psychowico » Tue Nov 29, 2011 8:03 am

I will correct this in the near future.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
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Armulus Satchula
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Re: Accessibility of interface

Postby Armulus Satchula » Sun Dec 11, 2011 8:10 am

There are some buttons in the game that are still the default style of button. It'd be nice to see the "Talk to All" button to be styled like the rest of the game.

Talk to All (Events)
Continue (Puttings items into storage)
Continue (Eating page)
Next (Drag/Pull page)
Search (Activity)
Store (Change Location Name)
Settings (Player Page)
Continue (Change Player Settings)
Register (Create new Character)

There might be something on the Delete character page, I am not going to tempt that.
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psychowico
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Re: Accessibility of interface

Postby psychowico » Wed Dec 21, 2011 12:32 pm

Done. Dragging will be fixed later.
"Please give us a simple answer, so that we don't have to think, because if we think, we might find answers that don't fit the way we want the world to be."

https://www.kinkykitty.pl
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Miri
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Re: Accessibility of interface

Postby Miri » Thu Jan 12, 2012 10:58 pm

From PL forums:
Showing clothes description on the 'building information' page of clothing manufacturing - to avoid having to go to wiki to check the look (or not, depending if we find it there, and in the language version we need) of what we're about to make.

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