Accessibility of interface
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- KiNG KiLL
- Posts: 156
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- Location: Linköping, Sweden
Don't know if this has been brought up before (I've done some brief search on the topic) or if it is the right place for this kind of suggestion, but here goes...
If I press on a character's name (the orange hyperlink) I get directed to a simple page where I can chose to make some actions towards or with the person. Shouldn't this page with all the action-buttons be on the same page as the one with all the info about the charatcers? You know the one where you can see someone's age and what they are working on... etc.
I think it would help running the game smoother.
If I press on a character's name (the orange hyperlink) I get directed to a simple page where I can chose to make some actions towards or with the person. Shouldn't this page with all the action-buttons be on the same page as the one with all the info about the charatcers? You know the one where you can see someone's age and what they are working on... etc.
I think it would help running the game smoother.
Last edited by KiNG KiLL on Fri Apr 14, 2006 3:01 pm, edited 1 time in total.
- wichita
- Administrator Emeritus
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That hasn't been suggested yet?!
Well it should have been.
I apporve of this one.
The only advantage I see to having the simpler directions page is faster loading for those with dialup, but does loading multiple pages really save time in the long run? Doubt it.
The only advantage I see to having the simpler directions page is faster loading for those with dialup, but does loading multiple pages really save time in the long run? Doubt it.
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- SekoETC
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- Surly
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- fishfin
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I've noticed that when ever you do a lot of things there are some arows that take you back and foreward like this, "<>." But, when you are adding resorces to a project the arows are like this, "><." Why arn't they consistant?
Note: I use firefox so maybe that's the problem?
Note: I use firefox so maybe that's the problem?
Last edited by fishfin on Fri May 05, 2006 2:22 pm, edited 1 time in total.
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- Pie
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Surly..... In any event that happens.... You don't need the agrivation of having to click twice on the SAME PERSON, NOT AN EVENT when we could just click on the persons name and go strait to the person you clicked on. WHY DO WE NEED TO PICK SOMEONE OUT TWICE? WE DONT! WE JUST NEED TO CLICK ON THEM ONCE!!!(Surly lost his brain somehow...
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- goitre
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Pointing while walking
At the moment we can point at people while walking, but we cannot point to the location we left, or the location we are going to. So lets be able to.
- SekoETC
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- Solfius
- Posts: 3144
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The Surly Cantrian wrote:Those buttons should be added to the description page as well? Yes.
Removing the in-between page? No. That causes problems for events involving multiple chars...
They could be on both pages. Consider, you go to the description page to see if a character has a particular tool; when you see that they do, you return to the people page and click the "talk to" button in order to request the tool from them.
Having the buttons in both locations would be more convenient.
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Frits
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fishfin wrote:I've noticed that when ever you do a lot of things there are some arows that take you back and foreward like this, "<>." But, when you are adding resorces to a project the arows are like this, "><." Why arn't they consistant?
Note: I use firefox so maybe that's the problem?
Good point, also the description that may pop up when your mouse rests over a button is missing in this case, just when i need it and many unnecessary clicks follow.
- Surly
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Way to repeat exactly what I said, SolfiusSolfius wrote:The Surly Cantrian wrote:Those buttons should be added to the description page as well? Yes.
Removing the in-between page? No. That causes problems for events involving multiple chars...
They could be on both pages. Consider, you go to the description page to see if a character has a particular tool; when you see that they do, you return to the people page and click the "talk to" button in order to request the tool from them.
Having the buttons in both locations would be more convenient.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Surly
- Posts: 4087
- Joined: Tue Oct 14, 2003 7:33 pm
- Location: London, England
Option to sort the Objects page
To explain: this would mean that on the objects page there would be an option to sort the resources alphabetically (So apples would be listed first, then your bauxite, then the chromium etc.). Now before anyone scoffs... this would be so unbelievably useful for stock takes. And I am soooo fed up of the hours I spend cutting and pasting together inventory notes, mostly because I have to reorder things. So, anyways... resources to be listed alphabetically, or if not alphabetically at least in a consistent pattern.
Grouping of items
To explain: On both the inventory and objects pages, objects (more specifically clothes) seem to be listed in a more or less random way (this is true of clothes, although tools seem to be grouped). Basically, I would like to see the 4 loin clothes listed one after the other, followed by the 3 fur bikinis and then the 2 leather pants. Again, would seriously cut down the amount of time I have to spend on inventory notes. Needlessly.
To explain: this would mean that on the objects page there would be an option to sort the resources alphabetically (So apples would be listed first, then your bauxite, then the chromium etc.). Now before anyone scoffs... this would be so unbelievably useful for stock takes. And I am soooo fed up of the hours I spend cutting and pasting together inventory notes, mostly because I have to reorder things. So, anyways... resources to be listed alphabetically, or if not alphabetically at least in a consistent pattern.
Grouping of items
To explain: On both the inventory and objects pages, objects (more specifically clothes) seem to be listed in a more or less random way (this is true of clothes, although tools seem to be grouped). Basically, I would like to see the 4 loin clothes listed one after the other, followed by the 3 fur bikinis and then the 2 leather pants. Again, would seriously cut down the amount of time I have to spend on inventory notes. Needlessly.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- SekoETC
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Good idea Surly. Sounds like Windows - sort by name, type or date (age). Heck, maybe even by repair rate, hours needed to repair. Since often something that's often used only takes 3 hours and another thing that's only new may take 8 hours, so the states can be pretty vague and you need to check them separately.
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- Surly
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I like the idea of sorting by repair.
So, yeah, maybe a drop down menu with a list of ways to sort the resources and clothes? I am much more in favour of making the game easier to play and the interface easier to use than adding further complexities.
So, yeah, maybe a drop down menu with a list of ways to sort the resources and clothes? I am much more in favour of making the game easier to play and the interface easier to use than adding further complexities.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
- Hellzon
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