How about colors?
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- Solfius
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- Doug R.
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Re: How about colors?
Hellzon wrote:I know jack about programming, but it seems having the text say:
"A <color> loincloth leaving little to the imagination."
Wouldn't be too hard. All clothing would have a default color, of course (some brownish-beige for hide clothing, brown for leather, beige for hemp... you get the point, not too fancy.
The big hassle, once the programming stuff is sorted, would be adding that variable to every piece of clothing and setting the default. Poor Seko.
Actually, I don't think it would be that much of a hassle, as the default color would come from the materials used in the construction. That means you can still have one piece of clothing but variable color options (instead of five of the same shirt) and nothing would be manually added (existent clothes remain as they are, as relics of a bygone age).
Cloth can be dyed. Colored cloth added to a project makes any variable color tags become that color on the final product. For simplicity, it could be kept to whatever color is used the most in the project, or if we wanted to be adventurous, we could have multiple variables (a red and green shirt).
I suppose the key to making that workable would be rejigger clothing projects so they can accept any amount of the same cloth of any color (as now, you'd probably need to use all of the same color).
Undyed items would retain their current uncolored status and resemble old-style clothing.
This would also open the door for variable animal products. Feathers could be given color, and types of fur could be identified (bear, rabbit, etc would be the same as blue, black, etc). Even hide could be identified (lion skin shirt).
I think the potential richness that this would add to the game is tremendous. Cantr would become a vast rainbow instead of a diverse vanilla. Trade in dyes would explode (especially if they're hard to make, which they should be), possibly making clothiers a viable profession once again.
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- Doug R.
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*Bump* and moved to Accepted
Everyone seems to like this idea, and I don't even think we'd need to add new code to implement it, just new RD projects:
1) Allow for the making of dyes from resources
2) Allow for the coloring of cloth (use curing tub: cloth + dye = colored cloth)
3) Expand all cloth clothing to have color options: make a silk dress, make a red silk dress, make a blue silk dress, make a yellow silk dress, etc.
No new code required. If we wanted to simplify the clothing selection screen, it could be made searchable and condensed like the tool selection with (I'm assuming) minimal effort).
Hellzon wrote:I know jack about programming, but it seems having the text say:
"A <color> loincloth leaving little to the imagination."
Wouldn't be too hard. All clothing would have a default color, of course (some brownish-beige for hide clothing, brown for leather, beige for hemp... you get the point, not too fancy.
The big hassle, once the programming stuff is sorted, would be adding that variable to every piece of clothing and setting the default. Poor Seko.
Chris Johnson wrote:Nice idea Hellzon - fits in well with how text is handlled in game
.. Thank Jos we haven't enabled the clothing descriptions for translationOr the same changes would have to be made in all languages. Procrastination can have it's benefits
Everyone seems to like this idea, and I don't even think we'd need to add new code to implement it, just new RD projects:
1) Allow for the making of dyes from resources
2) Allow for the coloring of cloth (use curing tub: cloth + dye = colored cloth)
3) Expand all cloth clothing to have color options: make a silk dress, make a red silk dress, make a blue silk dress, make a yellow silk dress, etc.
No new code required. If we wanted to simplify the clothing selection screen, it could be made searchable and condensed like the tool selection with (I'm assuming) minimal effort).
Doug R. wrote:I think the potential richness that this would add to the game is tremendous. Cantr would become a vast rainbow instead of a diverse vanilla. Trade in dyes would explode (especially if they're hard to make, which they should be), possibly making clothiers a viable profession once again.
Hamsters is nice. ~Kaylee, Firefly
- SekoETC
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This is not an optimal way of doing it. The list will come very heavy to read and for equality's sake it's most likely expected that pretty much everything can be dyed and in every color that's added. A lot of copypasting will be required and you might store practically the same description a dozen times with only one word changed.
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- ceselb
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Huh? Not approved.
Back to suggestions again, as Seko has a good point. At the very least we should have ProgD input on how feasible this would be to implement. Not very would be my guess.
The current programming would mean the number of objects would go up dramatically. If it can be done in some clever way without that happening, then maybe.
Back to suggestions again, as Seko has a good point. At the very least we should have ProgD input on how feasible this would be to implement. Not very would be my guess.
The current programming would mean the number of objects would go up dramatically. If it can be done in some clever way without that happening, then maybe.
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i think this would only work if modular items are implemented.
and clothing code were rewriten, with something like a null on color for default, and then adding dye changes the null to a color, which then goes up on the description page as a modified object, not a wholly new one... or something like that... its been a while since i took programming class.
and clothing code were rewriten, with something like a null on color for default, and then adding dye changes the null to a color, which then goes up on the description page as a modified object, not a wholly new one... or something like that... its been a while since i took programming class.
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- sanchez
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- Doug R.
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I only moved it because at the beginning of the thread, ProgD said it was already on their todo list...
RPing color is very tedious. I hate having to constantly describe myself over and over every time I meet a new character.
jeslange wrote:Thank you, Joshua. Dies are on our to-do list.
RPing color is very tedious. I hate having to constantly describe myself over and over every time I meet a new character.
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- Money
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Money wrote:I just dont bother. After a while I just thought screw that all Cantraians are colour blind any way.
Where do you people come up with these ..........Out of this world, ideas?
Color blind are they? Which is why there are artists and have been since the existence of the game, who draw and color? And clearly they write in colored pencil. lol
Come on. Why do you people have to read so much into things like that?
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Missy wrote:Money wrote:I just dont bother. After a while I just thought screw that all Cantraians are colour blind any way.
Where do you people come up with these ..........Out of this world, ideas?
Color blind are they? Which is why there are artists and have been since the existence of the game, who draw and color? And clearly they write in colored pencil. lol
Colour blindness doesn't mean that you see everything black and white..
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- Money
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Does the color of your clothing really matter? Unless you're going to rp something interesting ABOUT the clothing for that distinct moment? IE--That you got your pants grass stained? Covered in oil? Noone gives a damn if you're wearing a blue shirt or a fuckin pink one. Shit brown for all I care. I reall don't think adding this could add that much interesting aspect to the game. It's a dead end addition. Do you really think if you have a pink shirt on someone's going to say, "Cool, I like your pink shirt." They might say that for a while, while the addition is still new. But after a while it's just old news. People won't RP that they take notice anymore about the color of someone's shirt. So if you want to RP color in your clothing, why not just do it now? If you get tired of rping the color of your shirt, then maybe rp'ing the color in clothing is not actually all that interesting to you to begin with. I don't see how making it possible to make the shirt "look" blue to everyone else is going to change a thing.
The only benefit I see to visibly colored clothing is that you can have uniforms for certain divisions in certain towns. But you can already do that with "styles" And do you see very many people attempting to do that? No. Because they don't give a damn.
The only benefit I see to visibly colored clothing is that you can have uniforms for certain divisions in certain towns. But you can already do that with "styles" And do you see very many people attempting to do that? No. Because they don't give a damn.
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- CantrFreak
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Coloring
Just thought of a simple way to add a little flavor to the world. When a person makes a clothing item, he should be given the option to choose from a bunch of preset colors from it. I'm sure that it'd be simple enough to do and while it's not as much as giving them the freedom to completely describe the object, it's better than nothing. It's a simple idea, and it would add A LOT to the game and I can't really see anything detrimental about it. I wouldn't worry about the dye and such, since those resources would be a little hard to come by so we can just leave that to the imagination. ;D
Another random idea, which I'm sure was suggested also but maybe it should be possible to see how well-made an item was made? An expertly made sword would mean a lot more than a novicely-made one.
Another random idea, which I'm sure was suggested also but maybe it should be possible to see how well-made an item was made? An expertly made sword would mean a lot more than a novicely-made one.
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