The Industriallist wrote:But that just isn't true. If you eat 100% food, you gain health. You can sustain health by eating less. since you can't set how much you eat, that can only be done by dropping food, but you can starve one day and eat two days (67% eating) and have no net change in health. So obviously 100% isn't the no change level.Anthony Roberts wrote:Eating 100% food a day, would cause you to gain 1% health.
Ahh! Sorry, my brain shut off. Yes, 100% you gain 1% health, so then for "no change", I guess it could be 67%, as you state.
However, though, are we going to expect the players to know these calculations? We'll want something "basic" for them to understand. I still feel that using 50% and 200% would be easiest on the player, and obvious.
