viktor wrote:the event that caused this topic to even come up must have been orchestrated by absolute pros and should not result in a drastic and potentially more detrimental effect on game mechanics.
Well first at all, considering there was ZERO roleplay, its hardly the "pros" that we want in cantr, don't we? I agree with that other comment, at least a boring farming town had some roleplay here and there which is far more interesting than. X drags Y. X hits Y. bla.
in fact how can a person play the role of a doctor or a very intelligent commander if every drag attempt against a locked door takes so much strengty they need to wait a coupe hours or a dayto recover just to TEST the next person, changing the effects of dragging on strength would be a serious error and cause heavy imbalance in the game.
I don't see what the "doctor" or "intelligent commander" has to do with it. People WALK into the doctors, not are dragged into...
the absolute most would be to double the effect it already has and even that would be drastic but anything more severe and you will have a lage number of players constantly complaining, some possibly quitting and detrimental effects in game cause by it.
If it are that kind of people who can zero roleplay while massacring, goodbye I say. However yes double tireness from dragging would at least be something. 2% is really redicolously low.
the problem can be resolved in game by people reacting and setting themselves up better, congregating together in greater numbers and becmming more organised and prepaired, and being more active.
This I consider a very mood point. So we are no longer supposed to sleep RL? Cantr is a *slow* game. And suddently everything happens withing minutes and you complain that at 3 o'clock in the night nobody was active not expecting a massacre?
with all this said , please, if you change the effects of dragging on tiredness, please make it a minor change or you risk putting another knife in cant's heart.
As said, I'm not into this, "make massacres impossible", but it should be more balanced, and more interesting. For me the event showed only, in the best case two coordinated players who sacrfice one night of sleep can jail a whole town in a RL-night with it hardly doing anything about it. If you massacre a town with 12 well equipped people, and you don't want to lose a fair amount yourself you should at least need 12 well equipped people. Or have a real fight where you lose some people yourself. Its just that BOOM! everybody is dead that really sucks.