Racetyme wrote:But the fact is, no player is going to want their character at a disadvantage in a fight because of a shoddy weapon. For me personally, and I expect many others, anything but the best would no longer be acceptable.
Close, you've got the sentiment of it, if not the reality. Everyone will
desire to obtain a superb sabre, but not everyone will pay 1 000 000g of smoked meat to get it.
Racetyme wrote:I would rather have a longbow of the highest grade than a mid-grade sabre, just because the longbow has some trade value, whereas once I get the mid-grade sabre I am probably stuck with it. I would never, ever, want anything but the highest grade weapon or shield, or for that matter anything else. I would rather wait a few cantr years, and save some more trade goods, rather than throwing all of my effort away on a terrible weapon I will probably never be able to trade up.
That, sir, is your opinion and desires. Great! Already the system is creating distinguishing features 'cos hey, I'm going to be perfectly happy with a mid-grade sabre if its better than a highest-grade longbow and is cheaper for me to obtain.
Do all your chars have only the best vehicles? In fact, do you have a single char that has a "sub-standard" boat or land vehicle?
In real life do you choose to save your money month after month to buy only the finest wines, the surloin cuts of Azerbaijanian mountain elk, the finest Venezualan beaver cheese (

)? I suspect that you price-discriminate: that is, you purchase the best "basket" of goods you can buy given your available money, and there is a tradeoff between cost, quantity and quality.
Plenty of people drive cheap Japanese imports. If they had unlimited funds, they wouldn't, but they have chosen what they believe to be is the best choice given their limited funds and the choices available. And if you mention saving up to get something better, that is countered by saztronic's mention that sometimes a person/char _needs_ something, then and there. I'm not going to not eat this week because it takes me 2 weeks to save up for my specially-airlifted-in-just-for-me Coke, made from the purest waters of the Swiss Alps, and carefully brewed by the Swedish Women's Volleyball team. Sorry, I think I'll buy baked beans and bread and whip me up a "baked-bean-supriso". Nicer? No. Affordable? Yes. Necessary? Very yes.
Racetyme wrote:I think this has effectively answered both your first and second points.
Strongbad, in Teen Girl Squad #? wrote: No. You don't.
Racetyme wrote:Maybe you are right about the third point, but for me personally, I play cantr because it is a chance for me to excell, through my intelligence as a person, in the form of characters in a game. If suddenly one of my characters finds themselves unable to effectively do that, I would just let them die. That is not the game I want to play.
I wondered why there were so many newspawns with the sleeping sickness and/or suicidal tendencies.
I love this idea. Why? Because people aren't identical clones. If we were, the world
we live in would be a boring place. Cantr chars aren't identical clones, by virtue of the disimilarity of the real life people playing them. Skills aside, every char is the same at spawn. The idea of skills is, yes, to force you to differentiate. If this forced differentiation is flawed, in your opinion, where you spawn must be too. Because that forces even more differentiation, and
should mould your chars' behaviours, to some extent. Perhaps we should all spawn in the same place, with the same characteristics and skills, and we should all be called Barney (yes, irrespective of gender) - that way it'd be a true 'level playing field', just like real life!
