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Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Jos Elkink
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Postby Jos Elkink » Wed Oct 05, 2005 3:28 pm

AngelSpice wrote:I know you want to stimulate trade between towns, but realistically, most players/charries don't live long enough to establish reliable trade routes.


Although I can see the point of most of your post, this is not a good argument, I think. You're basically saying, 'I know you want trade, but it won't work anyway, so just give up'. That's unacceptable ;) ... That travelling speed should increase or transport capacity or ... I can see all that. But just to give up ....

Chris Johnson wrote:Another option is that machines don't count towards the resource limit as now but their creation removes one resource slot for that location . So a machine effectively reserves a resource slot , possibly allowing for towns to specialise . This really would need introduction of all types of diggers and harvesters as Nick originally proposed


I like this suggestion ...

Chris Johnson wrote:You'd also need a method of destroying the machine , if a town felt they had too many hematite drills and a blueberry harvester was needed


Yes, we need destruction of, well, almost anything in Cantr, anyway, so this is to be implemented anyway.
AngelSpice
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Postby AngelSpice » Wed Oct 05, 2005 4:44 pm

Jos Elkink wrote:
AngelSpice wrote:I know you want to stimulate trade between towns, but realistically, most players/charries don't live long enough to establish reliable trade routes.


Although I can see the point of most of your post, this is not a good argument, I think. You're basically saying, 'I know you want trade, but it won't work anyway, so just give up'. That's unacceptable ;) ... That travelling speed should increase or transport capacity or ... I can see all that. But just to give up ....



I already have about 1/3 of my charries working as traders. I think that's probably more than most people, but it's a need and I've found that they really can't make contracts, they just have to take the goods and hope. And my stationary charries really haven't noticed a lot of traders since the new gathering limits went into effect....... I do have one charrie though that's trying to go after a requested resource - we'll see if the person who requested it is still alive when my charrie returns.........

But if you're willing to shorten roads, the roads in the following regions need shortening as it takes 10 days to a year to walk them: All the hilloi hills, most of the Brunoi regions - especially between brunoi, brunoi fields, and brunoi hills west. The desert roads in the Mirovash/Pok region. The road between Olipifirovash forest and Olipifirovash Forest west is long, too. And so's the highway between Olipifirovash and Olipifirovash north.


[edit]

If the harvesters/machines take a spot, would two people still be able to work on them? Or could you do away with the limit of 2 people so a lot of people can work on them? I can see some mega-potatoe projects if that happens. Could feed large towns and have surplus for trade.

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