AngelSpice wrote:I know you want to stimulate trade between towns, but realistically, most players/charries don't live long enough to establish reliable trade routes.
Although I can see the point of most of your post, this is not a good argument, I think. You're basically saying, 'I know you want trade, but it won't work anyway, so just give up'. That's unacceptable
Chris Johnson wrote:Another option is that machines don't count towards the resource limit as now but their creation removes one resource slot for that location . So a machine effectively reserves a resource slot , possibly allowing for towns to specialise . This really would need introduction of all types of diggers and harvesters as Nick originally proposed
I like this suggestion ...
Chris Johnson wrote:You'd also need a method of destroying the machine , if a town felt they had too many hematite drills and a blueberry harvester was needed
Yes, we need destruction of, well, almost anything in Cantr, anyway, so this is to be implemented anyway.
