Maximum number of... docked boats?

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Is limiting the number of docked boats a good idea?

Yes, this would be good.
11
50%
No, a bad change
4
18%
I don't really think there is any use to this
2
9%
This idea has potential, if it is worked on
5
23%
 
Total votes: 22
Snake_byte
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Postby Snake_byte » Thu Aug 04, 2005 5:13 pm

SOLUTION!

Coaster harbours can have a set amount. Ya know nothing random. Because they have a set size...
As for the beach problem, make that random kind of like the resource gathering change. Any coastal towns could get a random number assigned which represents how many may land on their SHORES.
This change would represnt the amount of beach room there actually is. Or maybe make it NOT so random per location depending on obvious size of some beaches.

Edited: Such as Pok Desert lol
Last edited by Snake_byte on Thu Aug 04, 2005 5:16 pm, edited 1 time in total.
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Postby Pie » Thu Aug 04, 2005 5:16 pm

PERFICT! but what about damage for boats?
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Postby Snake_byte » Thu Aug 04, 2005 5:17 pm

Huh!? Pie wrong thread lol
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Pie
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Postby Pie » Thu Aug 04, 2005 5:18 pm

actually.. ime trying to get people to tell me what they think about my idea on my post.. thread.. thing.
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Postby Snake_byte » Thu Aug 04, 2005 5:21 pm

As it is now Pie, NO vehicles sustain damage of any kind (except broken locks)... I hope it stays that way for a long time as we all have enough to repair for now.
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Postby Pie » Thu Aug 04, 2005 5:22 pm

you have a point there. but boats should sustain some damage if they like.. run aground.. or they hit a conseald rock.
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Postby Snake_byte » Thu Aug 04, 2005 5:31 pm

If there WERE concealed rocks that may be a good idea.
As for running aground, I think most pay for that with wasted time for poor navigation...
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Postby nitefyre » Thu Aug 04, 2005 7:41 pm

To bring up another aspect, about boats docking together to make offshore cities.

Hobbes Encyclopedia wrote:891-7 (Overheard from Hayden: "Maybe people will one day discover how to make ship docking better. I bet a whole sailing culture could grow from it, don`t you? Like ships could meet up, compare where they`re going, and decide to sail with each other if they`re going in the same direction. That would allow sailors to make travelling friends, and there`d be more people to fend off people who dock for evil purposes. Maybe there`d even be sailor reunions every so often, where lots of boats who`ve already become friends could meet up and trade, share tales, introduce new sailors, have parties, everything.")
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Postby SekoETC » Thu Aug 04, 2005 9:40 pm

Snake_byte wrote:A harbour doesn't have to built on the beach. It could begin where the sand ends and where talls grass begins. Why would any town want to reduce the size of their beaches by building harbours?
Unless the area is all beach. then yes it would take up some of the beach


Whattaaa ok I mean beach only means a shore with sand on it but I think in this case it doesn't matter if the shore has grass on it or sand, you can still pull a boat in there be it mud, sand, stone or grass. Maybe not biiiiiiiiiig rocks though, and reeds. So maybe some locations would have less space to dock because they're very rocky and some because they have lots of reeds. Then you could start a project to tear away lots of reeds and end up with more space. Also you might mine rocks in the water and haul them away and get more space. Also you could fill your harbour with stones and sand to prevent boats from docking there. Since it would be all unnatural to clog the harbour with boats, especially if you could dock on to them boats and steal them (you can do that with a dinghy, right?).
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Surly
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Postby Surly » Sat Aug 06, 2005 4:32 pm

I think you guys may have missed my point slightly... :(

Not that you matter. I need to badger programming... :P
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Postby Snake_byte » Sat Aug 06, 2005 10:09 pm

The Surly Cantrian wrote:I think you guys may have missed my point slightly... :(

Not that you matter. I need to badger programming... :P


Ouch guy :cry:
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Postby Just A Bill » Sun Aug 07, 2005 2:33 am

I think if any limits were set, it should be on the other end. A landing dock or similar structure should have limited numbers of slips available. A large ship requires a deep water slip, the size of the dock limits the number of large ships that the harbor can land.

As to smaller ships, I can't imagen a beach so crowded that you cant push another rowboat on the shore. Worst case, throw an anchor and wade ashore.

On a side note, I would like to see a higgins boat (think D-Day) a fairly large craft that is designed to come ashore without docking facilities. And of course, the current system that allows small boats the advantage of being able to dock with the larger and not vice versa makes no sense. Perhaps the larger ship could "come alongside" the smaller ship. When alongsides, the people in the larger boat should have an advantage in fighting those in the smaller as they have the high ground.
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Postby Surly » Sun Aug 07, 2005 2:38 am

Okay... just how small do you think these longboats are?

And this isn't about realism per se, it's about making Cantr more playable... as there is currently no way to police your docks. If you have built a dock, then there are likely no beaches right next to your town.

Most major RL ports had harbours. Which allowed them to handl;e more boats more efficiently. There might be beaches right next to them, but a spot with a beach isn't really the best place for docks. This change would enable true port cities to develop, which would help make sea trade more viable. Port cities would develop where the larger beaches are, I suppose... but a constructed dock should allow many more ships.

If you are able to build a dock and maintain a beach full of longboats not much smaller than most of the deep-sea boats... that isn't realistic at all.

Unless, maybe everyone else sees docks very differently from the way I do? :?
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Postby kinvoya » Sun Aug 07, 2005 3:11 am

I wish someone would add information about Coaster Harbours and Landing Stages in the Wiki soon. I don't understand what they are other than that boats dock at them. What is the difference between them? Does one completely block boats from landing at that town? If not I think we need something like that. Actually, what I mean is, boats can only dock at the coaster harbor or landing stage and, if it's locked. then people can't get into the town from the sea.
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Postby Talapus » Sun Aug 07, 2005 3:20 am

Landing Stages are for lakes, while Coastal Harbours are for the sea. If either are locked, then people who dock at the stage or harbour cannot enter the ciity (unless they break the lock), but they can enter the city if they dock to the beach or an unlocked harbor or landing stage.

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