More yarn/cloth types!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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psymann
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Joined: Thu Oct 12, 2006 4:53 pm
Location: Yorkshire, UK

Postby psymann » Thu Mar 01, 2007 10:56 am

There are tons of different things to make, the only gap in the market being male jewellery (medallions, chains etc) as far as I can tell.
This is good, and it's certainly good to keep expanding it with new options.

I'd love to see more clothes that need specialist machinery, to make clothing businesses more important and worthwhile. But I think the main thing needed here at the moment is not a wider choice of clothes, but more use for them.

At the moment, the use is purely cosmetic. If we could get the idea of temperature of different regions (so that some mountains, your damage increases if you wander around outside without a lot of clothing, and in a desert, you need something to fend off the sunburn but not a lot else) then clothing might have more of a point.

Does clothing count in your inventory when you're wearing it? If not, then make it so that it does, and then the difference in clothing would be like the difference in food. You can eat any food you like, but some are lighter than others. You can wear anything you like to keep warm, but some are lighter than others.

Also, different clothes could increase your inventory (pockets etc in them) so you could have a basic inventory of 10000, and then increase it up to 20000 or so if you get some really nice clothes - good trousers, good shirt, good coat/jacket etc. Shoes could make you walk just a little quicker...


I'd love to see some in-game uses for clothes to encourage people to care about what they wear. Not so much that clothing is more important than anything else, but if someone in their fifties is sitting around naked with tons of riches, I'd like them to have an incentive to spend some of their money on some decent clothes.

Also, the older you get, the harder it can be to keep warm - the amount of clothing required could increase with age, so that the poor newspawns can survive a bit without worrying, but those in their seventies might have to spend some of their savings on some clothes.

And a final random idea to give clothes a point... maybe if you get some really fine-looking clothes, then your appearance to others "a woman in her fourties" might be reduced a couple of years, so a 42-year-old woman with really good clothing would be listed as "a woman in her thirties" to an onlooker, even though she herself knows she's 42...

psymann
Retired from www.warofempires.com
(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.

Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
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Arlequin
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Postby Arlequin » Thu Mar 01, 2007 11:47 am

Nobody mentioned the reed clothes. My happy pirate always travels around with a nice reed hat. :lol:

And there's the fancy coconut bra, too.
♫ bling! ♫
TheSkyReflection
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Joined: Mon Jan 30, 2006 9:03 am
Location: Vilnius, Lithuania

Postby TheSkyReflection » Sat Jun 09, 2007 3:19 am

I would like to support FLAX. Originally we Lithuania and surrounding countries are FLAX countries. And one of the most common souvenirs people buy here in Lithuania are linen (hemp) drapery as well amber knick-knacks.

Could be that FLAX has the same structure or is manufactured in similar way, but drapery is valued as rather original one.

Perhaps not know (not with purposes to change present locations of recourses but in the future). Please don't forget FLAX
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jexter
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Postby jexter » Tue Feb 19, 2008 7:03 pm

Yup, I'm for flax too. It's kinda strange not to have flax. All first civilizations (Shumerians, Egyptians) grew flax and made linen out of it. And, yes, in the regions where cotton can't grow countries and people relied on linen cloth (almost all of Europe!!!).

Please add linen.
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