**PLEASE READ** my proposal for the combat system

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Bran-Muffin
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Postby Bran-Muffin » Tue Apr 19, 2005 7:40 am

I agree with The Industriallist.... >.>

Enough said. :lol:
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Solfius
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Postby Solfius » Tue Apr 19, 2005 7:56 am

*my* proposals for combat make the whole system a project representing the whirling melee of attack, block, counter attack. That stops one men rampages because you can only engage one person at a time, and once you're in it's hard to get out again (especially if the defender decides to fight back rather than purely dodge/block your attacks)
Appleide
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Postby Appleide » Tue Apr 19, 2005 8:30 am

If it ain't broken, don't fix it.
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Nick
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Postby Nick » Tue Apr 19, 2005 8:44 am

The Industriallist wrote:Easily. I can do the math. Three strikes, starting from full strength, adds up to over 2 and one-half times the power of the first attack. Since dealing 40 damage in a single hit is not unheard of, you can certainly drop someone in a single day under those rules. Especially if you were to take a fourth shot.

Wouldn't cut it against someone with a shield, I grant you. For that you have to rest up and come back the next day. Or have friends.


Well, shouldn't a well armed, and strong, accurate, soldier be able to kill one unshielded person in a day?
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Solfius
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Postby Solfius » Tue Apr 19, 2005 8:51 am

Appleide wrote:If it ain't broken, don't fix it.


complacency....

<-- perfectionist

If it aint right, it's as good as broken
Schme
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Postby Schme » Tue Apr 19, 2005 12:36 pm

I can't say I feel it's a good idea, this system.

I like the one we have now.
"One death is a tragedy, a million is just statistics."
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Solfius
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Postby Solfius » Tue Apr 19, 2005 1:01 pm

stagnation, complacency, lack of adaption, extinction.

gotta move with the times; live, learn, and adapt (that's the motto of the round table, you know (at least I think it is, if I heard a certain lingerie shop robber correctly)); got to up the ante; keep striving; be the best before someone beats you there.

Don't be a Dodo! :wink:
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Surly
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Postby Surly » Tue Apr 19, 2005 1:34 pm

I feek that removing the limit will only advantageous to those who are awake alot... and therefore I'm against it. You will seriously harm the Cantr player base if you introdcue things tht will weed out the less committed player. Who has just as much right to play as you Solfius, or you Nick.

Leave it be, and learn to use the system... Stop screwing over the majority on the whims of the more vocal minority.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Razorlance
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Postby Razorlance » Tue Apr 19, 2005 1:53 pm

I was going to suggest lowering the hit rate to once per (cantr) hour, That would still limit the attacks but maybe start a bit of back and forth fights rather than the hit everybody and run tactic. Maybe you could only eat healing foods at the same rate too, would that stop a well stocked assailant from instantly healing him/herself?

But it would still be beneficial to those who log on frequently during the day, and to those in different time zones who effectively have maybe 2-3 three free hits a day.

But as that would start Australia/NZ then go Asia > Europe/Africa > America. The biggest player base would be last. :twisted:
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Birdsall007
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Postby Birdsall007 » Tue Apr 19, 2005 2:24 pm

I like the idea of one hit per hour way more than I do the one hit a day.

Having said that... I much prefer the 1 hit per animal/person a day than going to either of those two options, or removing the limit completely. I think that would be playing into the hands of pirates who are a big enough scourge as it is.
Even if the voices aren't real...They have some pretty good ideas!
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Solfius
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Postby Solfius » Tue Apr 19, 2005 3:19 pm

The Surly Cantrian wrote:I feek that removing the limit will only advantageous to those who are awake alot... and therefore I'm against it. You will seriously harm the Cantr player base if you introdcue things tht will weed out the less committed player. Who has just as much right to play as you Solfius, or you Nick.

Leave it be, and learn to use the system... Stop screwing over the majority on the whims of the more vocal minority.


I would only remove the limit if fighting was project based. I'm afraid you seem to have totally misread what I have written, at no point did I support removing the current limit. Only a total overall and change of approach.

Project based fighting would actually decrease the number of people you could attack, as you would be locked into a project to do so., if anything that makes it fairer on "less vocal" players as they can fight without logging in. *sighs*
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Surly
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Postby Surly » Tue Apr 19, 2005 3:33 pm

Sorry... I see what you mean. And it is a good idea.

I, for some reason, thought you were supporting Nick... :roll: Sorry. :?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Solfius
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Postby Solfius » Tue Apr 19, 2005 3:36 pm

I tried not to snap back too much, people misquoting me to support something I don't really riles me.

cheers for the rectification
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Surly
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Postby Surly » Tue Apr 19, 2005 3:43 pm

More I read it, the better it sounds actually.

I'll put it on my list of desired changes along with subdual weapons (dealing tiredness instead of damage), 100% tiredness = knocked out, and a training project. Which would just like the project you specified, except you click (training) so it doesn't do much damage, and helps improve your weapon skill.

That would allow the guards to actually stand a chance against bandits and pirates...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
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Solfius
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Postby Solfius » Tue Apr 19, 2005 3:51 pm

you could just fight with 0% strength, look a bit odd to see the guards standing in the middle of town slapping each other though :lol:

Subdual damage would be good, as well as being able to rob unconscious people

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