Disarming Skill.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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kronos
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Postby kronos » Tue Apr 21, 2009 12:08 pm

No! Don't tempt him :P
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Drael
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Postby Drael » Tue Apr 21, 2009 12:10 pm

Some resources could have bulk also, a few. The level of reality is still low, IMO, its not a hard logic.

.....But this is a whole nother idea from my suggestion!

In current circumstances many characters have only one or two weapons despite others hording it all.

Even now, disarming would be effective.
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Rebma
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Postby Rebma » Tue Apr 21, 2009 1:18 pm

You seriously think that its odd to have 5 crossbows, but don't wonder where people keep 10000 grams of wood?

- ALSO ..what happens once you disarm someone? (ignoring the fact weapons can't even -be- equipped to disarm in the first place and they most likely never will be) What happens? The weapon falls to the ground? ..They pick it up and hit you with it anyways. Afterall, -you- may not be able to pick it up because you've already reached your bulk limit carrying around that sword of yours.

Oops.
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Piscator
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Postby Piscator » Tue Apr 21, 2009 1:21 pm

DylPickle wrote:There's a key problem with this in how cantr is set up. A lot of characters carry little armories on their person. They don't need to equip any designated weapon. If someone was carrying 3 sabres and a crossbow, how would it know which one to take, and which ones to leave?


It strange that there's already one page of discussion and no-one even mentioned the real problem. The problem is not that people carry to many weapons, the problem is that Cantrians don't carry weapons in the usual sense. If you were to use a disarm maneuver on somebody, which weapon would be removed? You would have to randomly remove one weapon from the inventory of the target. And how would you disarm a man holding a crossbow with a rapier anyway? Or a man swinging a battleaxe now that I think about it.

Besides, where would the disarmed weapon go? To the ground? In this case "disarm weapon" could as well be called "steal weapon". I see masses of newspawn trying to disarm town leaders and running off with their weapons. Even if there were only a 5% chance.
The only other option I can see is that the weapon is destroyed or damaged, but I can't see many people in favour of this. And that wouldn't be disarming either.


PS Exactly the point, Rebma.
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Rebma
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Postby Rebma » Tue Apr 21, 2009 1:24 pm

LOL @ Pisc and me having a similar brain wave moment.
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SekoETC
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Postby SekoETC » Tue Apr 21, 2009 3:28 pm

If someone tries to disarm someone who has a bladed weapon and the attacker has nothing, you'd think that a failed attempt lead to automatically getting cut. That might discourage newspawn thieves. But what about fighting on the road? Weapons couldn't fall on the ground so they would have to go to the attacker's inventory. And Cantr isn't a fast paced game so would people only be allowed one disarming a day, or could they keep disarming each other back and forth indefinitely while hitting would only be allowed once a day?
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Re: Disarming Skill.

Postby Piscator » Tue Apr 21, 2009 3:46 pm

Drael wrote:It would count as an attack for the day for that target person.
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Drael
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Postby Drael » Wed Apr 22, 2009 8:35 am

But what about fighting on the road? Weapons couldn't fall on the ground so they would have to go to the attacker's inventory


As an alternative, on the road, it could simply dissapear?
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Rebma
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Postby Rebma » Wed Apr 22, 2009 9:24 am

Drael wrote:
But what about fighting on the road? Weapons couldn't fall on the ground so they would have to go to the attacker's inventory


As an alternative, on the road, it could simply dissapear?


LMFAO. You're a funny one.
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Postby toon » Wed Apr 22, 2009 12:13 pm

Well what about someone who uses a shovel or something like that. It's not technically seen as a weapon. It's a tool, but people can attack with it. Would you be able to disarm their shovel? THis is like a dream come true for pirates and thieves. They could run around and disarm people while their asleep then take off with half their stuff in just a few seconds.
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Postby Drael » Wed Apr 22, 2009 12:46 pm

If someone tries to disarm someone who has a bladed weapon and the attacker has nothing, you'd think that a failed attempt lead to automatically getting cut.


Sure that could be a rule. However as ive said, some items would be good at disarming, and most fairly bad at it. I imagine fists would be poor at disarming.

LMFAO. You're a funny one.



Deterriation is already going to be implemented, so be prepared for your precious horde of possession to gradually dissappear anyway.

Well what about someone who uses a shovel or something like that. It's not technically seen as a weapon. It's a tool, but people can attack with it. Would you be able to disarm their shovel? THis is like a dream come true for pirates and thieves.


Currently theives have much less ability than in RL. They cant hide their actions. Major negative to them. Runners are usually caught, as is, so even if someone could get a parrying weapon, AND a decent skill in it, theyd still need a fast vehicle to flee in.

In RL, a theif can hide, pick pockets, etc. In cantr they can barely do anything. Even if this added to theivery, it would also add to complex society.
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Postby Piscator » Wed Apr 22, 2009 1:19 pm

Drael wrote:Deterriation is already going to be implemented, so be prepared for your precious horde of possession to gradually dissappear anyway.


Do you know the game you are playing?

Currently theives have much less ability than in RL. They cant hide their actions. Major negative to them. Runners are usually caught, as is, so even if someone could get a parrying weapon, AND a decent skill in it, theyd still need a fast vehicle to flee in.

In RL, a theif can hide, pick pockets, etc. In cantr they can barely do anything. Even if this added to theivery, it would also add to complex society.


What's that got to do with disarming? Everything you mention is true, but indroducing a overpowered disarm skill to compensate for all that is not a solution.
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Drael
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Postby Drael » Wed Apr 22, 2009 1:24 pm

Do you know the game you are playing?


Yes.

What's that got to do with disarming? Everything you mention is true, but indroducing a overpowered disarm skill to compensate for all that is not a solution.


Barely anything. It was a response to your point. Its somehow overpowered yet doesnt even have game dynamics yet. Okay.
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Piscator
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Postby Piscator » Wed Apr 22, 2009 1:46 pm

To clarify my first question. We already have deterioration. We can even repair our possessions.

As for point two, there have been a few possible models for game dynamics and all of them seem improportionally strong (and hardly practicable for the above mentioned reasons).
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*Wiro
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Postby *Wiro » Wed Apr 22, 2009 1:50 pm

In RL thieves can hide, yes. In RL there are billions of people ready to start looking for them. In Cantr there are not.
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