Decay durring repair
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- Nosajimiki
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Back to Nakranoth's original sugestion. I wouldn't mind it if the game had some kind of tool box or something you can do to store a tool to prevent degridation or drasticly reduce it. Maybe keeping them inside should slow it and using containers should do it even more. To my understanding, the reason for adding degridation was to destroy old, unwanted tools, which makes since if you leave it lying outside in the rain, but if kept locked up in cabinet, I know a real life hammer will still be there 20 years latter, little worse for wair, but outside in the rain, you'll have a block of rust in 1.
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- Sicofonte
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PLEASE !!!!
Don't correct the bug of no-decay-during-repair before updating the decay rates of the tools, or it could be the end of civilization in Cantr!!!!
REALLY!
I mean, if you have a scimitar, a steel peen hammer, an iron chisel, a steel flatter, an iron hammer, a sledgehammer, an iron carving knife, a server, an iron neddle, an iron knife, a fork, a shovel, a pickaxe...
If you spend ALL YOUR TIME repairing your tools, you would be able of repair less than half your stuff. Impossible. Let's make some calculs.
I think... if you try to make a battle axe starting without tools, and you begin making a steel peen hammer, and when you finish it begin with the chisel, and so on, when you are ready to make the axe, your peen hammer is crumbling or disapeared.
Unrealistic.
Ilogic.
Useless.
Annoying.
Don't correct the bug of no-decay-during-repair before updating the decay rates of the tools, or it could be the end of civilization in Cantr!!!!
REALLY!
I mean, if you have a scimitar, a steel peen hammer, an iron chisel, a steel flatter, an iron hammer, a sledgehammer, an iron carving knife, a server, an iron neddle, an iron knife, a fork, a shovel, a pickaxe...
If you spend ALL YOUR TIME repairing your tools, you would be able of repair less than half your stuff. Impossible. Let's make some calculs.
I think... if you try to make a battle axe starting without tools, and you begin making a steel peen hammer, and when you finish it begin with the chisel, and so on, when you are ready to make the axe, your peen hammer is crumbling or disapeared.
Unrealistic.
Ilogic.
Useless.
Annoying.
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- Jos Elkink
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- Nakranoth
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- Mykey
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- Sicofonte
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Jos Elkink wrote:Sicofonte wrote:it could be the end of civilization in Cantr!!!!
If you think civilization is about producing as much as possible, then yes, I agree. If you think civilization is about social structures / cooperation / etc., then I really don't...
Well, it's true, Civilization is not Airplanes (actually, I think civilization is in the first place phillosophy), but you know what I mean. If Cantr gets reduced to a pile of troglodites working and fighting with their hands, you can expect a big decrease in players -shrugs-. And the economy would change dramatically too: if I can't keep your tools, you won't make tools, then you won't neeed the resources for the tools, and then you won't need to do anything else but to eat, and maybe to travel for preparing nice salads...
Mmmm... it could be interesting!
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no 
- wichita
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- Mykey
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- Chris Johnson
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Which is essentially more (EDIT : Any) usage based decay as opposed to time based.
An argument against that is it favours the rich, status quo horders etc - and works against the active worker/craftsperson, I've never really understood why thats a problem that argument myself but it's been brought up a lot so it probably deserves mentioning here
A blend of both is what I'd prefer to see - much less time based but a usage based component
It does require programming but has always been an intention (all objects already have a usage decay setting) ProgD really need implement a sensible system and then allow RD to refine the current settings
An argument against that is it favours the rich, status quo horders etc - and works against the active worker/craftsperson, I've never really understood why thats a problem that argument myself but it's been brought up a lot so it probably deserves mentioning here
A blend of both is what I'd prefer to see - much less time based but a usage based component
It does require programming but has always been an intention (all objects already have a usage decay setting) ProgD really need implement a sensible system and then allow RD to refine the current settings
- Spillages
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- Mykey
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Phalynx
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When I claim mileage for my car for journeys made for work I get paid a chunk of money for the petrol and a chunk which is for 'wear and tear' which goes towards tire wear, service costs and general depreciation of the car.
When you trade for (hey maybe even buy one day) a steel sabre in cantr its gonna cost more because as well as resources (including travel time) and labour costs there is going to be a premium for maintenace of tools. An apprentice or a repair bussiness will have to be paid.
This forces trade of a resource: repairs (ie labour) by increasing demand. Subsequently trade/cooperation HAS to increase!
It's all good!
When you trade for (hey maybe even buy one day) a steel sabre in cantr its gonna cost more because as well as resources (including travel time) and labour costs there is going to be a premium for maintenace of tools. An apprentice or a repair bussiness will have to be paid.
This forces trade of a resource: repairs (ie labour) by increasing demand. Subsequently trade/cooperation HAS to increase!
It's all good!
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
- Mykey
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Phalynx
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Mykey wrote:
The car thing is a nice thought, but they are actually constructed cheaply...
There are many parts of a vehicle designed, to wear out after so much distance. It should be known it would be easy to construct one that would be operantional for generations, steel sabres likely longer.......
Ok my point wasn't clear, the analogy was wrong, I have to keep my car on the road, my work even recognises this by paying me. Things need repair.
To go back to the sabre vs car .. Our local car plant, recently shut down and bought by a chinese company, employed a small army of maintenance staff to keep the 'tools', that is the assembly line, in full working order. Small mistakes could lead to hours of inactivity, all lost production time and staff sitting on their arses being paid to do nothing. Those maintenance guys were pretty well paid, because without them the plant was always potentially only hours away from a serious problem.
R.I.P:
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
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