Accessibility of interface

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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wichita
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Postby wichita » Thu Sep 21, 2006 1:43 pm

It could search through the translations tags, could it not. That would solve the multiple language issue, assuming everything has been translated. :)
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Sicofonte
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Postby Sicofonte » Fri Sep 22, 2006 10:10 am

To use another buttons pics.

Almost anyone starting to play understands the function of each button, specially the "star" button (to use or to hit).

I'm not a graphic designer or a psichologist so I'm not going to suggest anything, but a hand or just a word for the mentioned button would be better.
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Postby Phalynx » Sun Oct 01, 2006 11:16 am

This is the best place I can find for this..

The Webzine - Stolen notes
I think there should be an easier way to access the contents of the current issue from the 'home' page.

When I link to the 'zine from the game I get the introduction, which at the moment is another clarion call for more material. Not exactly inspiring when it's my first look! If there was a contents page, or even a section at the bottom with links to all the current articles it would be way better.

I just think a link to the webzine shouldn't link to a page that is two clicks away from the actual webzine... Why hide your light under a bushel?

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sem
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Postby sem » Sun Oct 01, 2006 10:58 pm

I'd agree. The 'Contents' tab should take you directly to the contents page of the current magazine. There should be a separate 'Archives' or 'Back Issues' tab leading to the page that 'Contents' now leads to.
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SekoETC
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Postby SekoETC » Tue Oct 10, 2006 10:13 pm

Locks should be on the first line of objects page!!!!!! Seriously, how can you logically explain A LOCK attached to the door you just walked in through somehow vanishing in the piles of resources?

---

Starting repairs should redirect back to Inventory, not the activities list, since usually when you're starting repairs, you need to start several projects at once.

---
Something that would take a bit of programming:
In the inventory, on the top of the list.

"Drop all resources that weight"
<select>
<option>less than</option>
<option>more than</option>
<option>equal to</option>
<input>
And then a drop button.

The equal to is pretty much obsolete, since piles rarely share the same size, but people might complain of such option missing, and adding it is not a big trouble so why not. In fact if you know the weight you just picked up, you could save scrolling down and just type (/paste) the number into the box.

This would be good for cleaning up your inventory of those ~1 gram piles, or in the other hand, if you're moving something big that consists of more than one resource.

Naturally this would not affect items (since you can't see their weights, and you might easily forget about the keys while purging leftovers).

If you'd enter "less than 15" kilos then naturally you'd drop every resource you're carrying.
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Talapus
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Postby Talapus » Tue Oct 10, 2006 11:48 pm

SekoETC wrote:Starting repairs should redirect back to Inventory, not the activities list, since usually when you're starting repairs, you need to start several projects at once.


Usually only when you are hiding your items in long term repairs. Once decay in project is implemented, there will be very little reason to have more then one item in repair at a time.
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SekoETC
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Postby SekoETC » Wed Oct 11, 2006 8:09 am

Unless you got minions to work on them.

-
Anyway, new suggestion.

First of all, the show all and hide all events buttons should be placed in the top of the list, not in the bottom, since if there's a lot of events, you'll end up clicking some other page just to hide them.

Instead of just having show all events and hide all events, how about having "show all events from the last X days and Y hours"? X would be a drop down menu with options from 0 to.. what ever the limit is, I seem to think it's 5 days. And Y would be from 0 to 7. (If you want 8 hours, that's 1 day so you put 1 day 0 hours.)

The numbers in the selects would change depending on what's currently being viewed, even if this was through show all and hide all. After people would see 0,0 enough times

In case of someone having just being spawned, the search should return "you have no memories past this point" to emphasize that things may have happened, you just weren't there to see them.
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SekoETC
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Postby SekoETC » Sat Oct 14, 2006 4:10 am

When you click on a building name in the events list, it should have the buttons for entering, knocking and pointing, not just the name change.

Also, this page doesn't have a back button.

The look at the possessions of a body screen also doesn't have a back button.

Also the start a new resource collection project screen doesn't have a back button.

EVERY page should have a back button.
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Hannibal The Imbecile 15
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Postby Hannibal The Imbecile 15 » Sat Oct 14, 2006 5:41 am

Use the back button on your browser and then refresh. That is what I do.
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SekoETC
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Postby SekoETC » Thu Oct 26, 2006 8:52 am

I just had his most clever idea while looking at the project info page. How about we have an "add resources" button there if not all raws have been added?

- Clicking on the button would open a list containing the resources you have at your inventory, provided that they are needed for the project.

- If there was only one resource type missing, it would go straight to "you have X grams of Y and this project needs Z. How much do you want to add?"

- If you had none of the resources, it would also say that, instead of bringing up an empty list.

- This would be useful in the situations where you check how much is needed, or if you have all the tools before starting to add things (otherwise you might end up noticing that after one or two resources have been added, you have mistakenly rounded the project outcome and resulting in one gram more you can afford. This hasn't happened to me but that's just because I always check the size of the project before adding anything.)

- An add all button would be nice too, but it should only be available if you have all that's needed.

(Sorry for long posting.)
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Cantryjczyk
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Postby Cantryjczyk » Thu Oct 26, 2006 9:56 am

Damn right.
EVERY page should have a back button!

Other things are nice, too. But I can live without them.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.
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Rusalka
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Postby Rusalka » Sun Oct 29, 2006 10:47 pm

Can a "copy note" button be added to the page in which we read a note? Somewhere next to the "back arrow" button on the bottom of a page.
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Cantryjczyk
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Postby Cantryjczyk » Tue Oct 31, 2006 3:08 pm

If note is in your inventory, while reading it should be buttons: 'edit this note' , 'put in an envelop' , 'drop' and 'give away', too.
Każdy ma swój punkt widzenia, ale nie każdy z niego coś widzi.
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SekoETC
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Postby SekoETC » Sat Nov 04, 2006 12:03 am

For the umpteenth time, please make the lock come before the resources!
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psymann
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Postby psymann » Tue Nov 07, 2006 10:49 am

Just to add my request for some of the things I've read:

- the manufacturing page is indeed a mess. It may be possible to find things by searching using the browser's search function, but some people don't know how to do this, and some that do know how wouldn't think of it. The order needs to be consistent - whether it is strictly alphabetical like the wiki, or grouped into sections as someone suggested. At the moment it seems to make sense to the coders only, which isn't really a good situation. In fact, it would be most helpful if it was consistent with the wiki, and that this made some sense - this may involve changing the list just in-game, or both in-game and in the wiki, to make them match.

- Please change the back button when viewing notes from the ground to go back to the Objects page. This is really annoying and as a result I always now use the browser's back button when viewing notes which you don't like me doing. Alternatively, at least give me a "Back to Inventory" and "Back to Objects" button so I can choose where to go.

- When I click on a building on the events page, I would like the option of "Enter", "Knock", "Point", as well as just being able to change the name.


Other, new things:

- The back button when viewing notes is at the bottom. If I just click on it to see what it is, I don't want to scroll down 14 pages' worth of text on a long note before I uncover the back button.

- The page you get to after you login says:
The forum for out-of-character discussion can be found here.

Not very accessible to use "here" as the link, and would be much better if it said something like:
We have an out-of-character discussion forum.


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