Graphical avatars (split from accessibility of interface)

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Piscator
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Re: Graphical avatars (split from accessibility of interface)

Postby Piscator » Mon Jun 07, 2010 7:45 pm

I think we should unaccept this suggestion. Apart from the workload being to high, having to have a graphical representation for every piece of clothing would mean that new clothes couldn't be implemented until we found someone to draw them. The whole concept is also indeed a good bit less attractive since we have the custom descriptions.

It would probably be better to use the existing graphics individually to provide a template of how the item might look.
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Miri
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Re: Graphical avatars (split from accessibility of interface)

Postby Miri » Mon Jun 07, 2010 7:49 pm

I agree, descriptions >> graphical avatars. Unlimited customisation posibilities with much lesser cost, and no further costs as the game changes/new things are implemented.
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Doug R.
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Re: Graphical avatars (split from accessibility of interface)

Postby Doug R. » Mon Jun 07, 2010 8:44 pm

I also agree. The only reason it was accepted is because Seko pumped out drawings for a lot of clothing, and it appeared she was going to complete them. The fact that she hasn't bears witness to the level of work this involves.
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Re: Graphical avatars (split from accessibility of interface)

Postby Piscator » Mon Jun 07, 2010 9:08 pm

I know. I was trying to help her, but I gave up after a few items.
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Ice-Man
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Re: Graphical avatars (split from accessibility of interface)

Postby Ice-Man » Wed Jun 09, 2010 10:15 pm

No graphics for Cantr!! It should stay purerly text-based game (except those allready implemented) Pure RP, no laziness...
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