I think we should unaccept this suggestion. Apart from the workload being to high, having to have a graphical representation for every piece of clothing would mean that new clothes couldn't be implemented until we found someone to draw them. The whole concept is also indeed a good bit less attractive since we have the custom descriptions.
It would probably be better to use the existing graphics individually to provide a template of how the item might look.
Graphical avatars (split from accessibility of interface)
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- Piscator
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Re: Graphical avatars (split from accessibility of interface)
Pretty in pink.
- Miri
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Re: Graphical avatars (split from accessibility of interface)
I agree, descriptions >> graphical avatars. Unlimited customisation posibilities with much lesser cost, and no further costs as the game changes/new things are implemented.
- Doug R.
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Re: Graphical avatars (split from accessibility of interface)
I also agree. The only reason it was accepted is because Seko pumped out drawings for a lot of clothing, and it appeared she was going to complete them. The fact that she hasn't bears witness to the level of work this involves.
Hamsters is nice. ~Kaylee, Firefly
- Piscator
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Re: Graphical avatars (split from accessibility of interface)
I know. I was trying to help her, but I gave up after a few items.
Pretty in pink.
- Ice-Man
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Re: Graphical avatars (split from accessibility of interface)
No graphics for Cantr!! It should stay purerly text-based game (except those allready implemented) Pure RP, no laziness...
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