Character descriptions

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Gran
Posts: 1720
Joined: Mon Dec 04, 2006 5:53 am

Postby Gran » Wed Dec 10, 2008 8:26 am

Exactly. Putting it as "strange" is the same as doing nothing. It is the '∞ -> nil' postulate.
"Navegar é preciso; viver não é preciso"
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sanchez
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Joined: Thu Jan 26, 2006 6:37 pm

Postby sanchez » Thu Dec 11, 2008 5:39 pm

What is special about Cantr is that it is text-based, in many languages, and there are few disadvantages for sight-impaired players. That should be preserved in any implementation. Everything should be translated and with a text option, minimally.

There are so many other games where you can play dolls and create detailed visual avatars. Can't you leave this one alone?
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chase02
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Postby chase02 » Thu Dec 11, 2008 11:47 pm

sanchez wrote:What is special about Cantr is that it is text-based, in many languages, and there are few disadvantages for sight-impaired players. That should be preserved in any implementation. Everything should be translated and with a text option, minimally.

There are so many other games where you can play dolls and create detailed visual avatars. Can't you leave this one alone?


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lordcooper
Posts: 353
Joined: Tue Oct 14, 2008 10:55 am

Postby lordcooper » Fri Dec 12, 2008 2:25 pm

I'm not asking for anything graphical.

Keep the descriptions purely text based and multiple choice so they translate easily

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