Pyro

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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rklenseth
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Postby rklenseth » Thu Oct 02, 2003 3:59 am

Why would you do that? Why not wipe out all of the males in the city and keep the females for yourself? But then again the females would probably kill you and take over the town and make it into some Amazon society. Then they could capture helpless males that travel to their town and use them for their own devious plans. :lol:
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thingnumber2
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Postby thingnumber2 » Thu Oct 02, 2003 4:07 am

kill all the females and no one can be born in the town...therefore you would be able to control your population...no people spawning and revolting
rklenseth
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Postby rklenseth » Thu Oct 02, 2003 10:26 am

And no people to rule. :P
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thingnumber2
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Postby thingnumber2 » Thu Oct 02, 2003 11:41 am

all the surviving males....
rklenseth
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Postby rklenseth » Thu Oct 02, 2003 12:08 pm

Yeah but they will eventually die or most likely rebel against you for killing all the females. :wink:
Meh
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Postby Meh » Thu Oct 02, 2003 2:17 pm

Even before children are implemented...

Instead of 20 year olds spawning randonly only in the spawn towns...

20 years should spawn randomly wherever people happen to be even a large group heaing down a trail. It should be weighted so that the large the group the more chance for spawning.

To be fair to the new island and any other island. It should be first random per island evenly then weighted to the population groups there.

This should be limited to at least the third chracter and up. The first two should get an easy spawntown start if not more.

An annocement to the location of "people centric spwaning" would be helpful as well. "<a man in his twenties> arrives who has nothing".

More population to the rebels!
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Solfius
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Postby Solfius » Thu Oct 02, 2003 4:58 pm

I like that idea david. If Cantr is a society simulator then its biggest drawback in that sense is fixed spawning locations
The Industriallist
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Postby The Industriallist » Fri Oct 03, 2003 3:58 am

Wouldn't killing all male characters work just as well? And what do you mean "keep it to yourself"?

Solfius, I'm afraid that stopping spawning would kill cantr. how many characters are prepared to settle down and raise families? Without babies, no new characters, and people become rarer than pigeons...especially in places like the new continent.
Meh
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Postby Meh » Fri Oct 03, 2003 4:35 am

The Industriallist wrote:Wouldn't killing all male characters work just as well? And what do you mean "keep it to yourself"?

Solfius, I'm afraid that stopping spawning would kill cantr. how many characters are prepared to settle down and raise families? Without babies, no new characters, and people become rarer than pigeons...especially in places like the new continent.


I sorta changed the subject.
Keep spawning for now.
Spawning is divided amoung the islands.
But instead of today were they only wind up in spawntowns, they wind up were the people are.

Existing chracters island1:
50 in spawntown1
20 in iron location
20 in wood location
10 in spawntown2

Instead of a 50% chance of winding up in either spawntown change it to a percentage based on how many people are at the island's locations and paths. You would still have a 50% shot at spawntown1 but now you have a 40% chance of being spawned next to resource gatherers. And only a 10% chance to wind up in spawntown2 (because they drive everyone off).
The Industriallist
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Postby The Industriallist » Fri Oct 03, 2003 4:47 am

Yes, ok, sorry, I think i missed the second page somehow :oops: ... most of what i said was out of date. Still, I think ending spawning would lead to cantr becoming completely depopulated.

Might make people attach more value to "human" life though.
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Solfius
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Postby Solfius » Fri Oct 03, 2003 3:32 pm

The Industriallist wrote:Wouldn't killing all male characters work just as well? And what do you mean "keep it to yourself"?

Solfius, I'm afraid that stopping spawning would kill cantr. how many characters are prepared to settle down and raise families? Without babies, no new characters, and people become rarer than pigeons...especially in places like the new continent.


For one of my characters people are the more important resource in the world. He would employ people to have children to ensure constant population growth, and hopefully bring them up so they work for him.

I'm sure others would have similar ideas, a bit like China limiting the number of children per family, but the opposite, people must have at least one child etc.
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Oasis
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Postby Oasis » Fri Oct 03, 2003 7:28 pm

Once children are introduced, I believe that a balance should be made for players, between those spawned, and those born. Perhaps 10 spawns, 5 babies to total their 15 characters. Anyone who has space in their caseload for either type should get to choose which they want to create, but if one type is full, no choice given. For those of us with full rosters, as char's die the choice would only be for babies until the number of spawned, or 20 yr. old's or older, got below 10.

I cannot agree with no more spawning. Imagine starting as a new player, and having only babies. I would imagine they would get soooooo bored, they wouldn't stick around to see how great this game can actually be.

Also, will babies age at the same rate as adults do now? If so, that would mean 20 Cantr years before they were fully mature, or in other words, over a year real time. (400 days) That seems an awfully long time to wait. I wonder if babies could mature at a faster rate, say 3x's as fast, if not faster, so that after 4 mths real time, they could finally leave the nest. Even that sounds like an awful long time to wait.
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Solfius
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Postby Solfius » Fri Oct 03, 2003 9:18 pm

I think a mix of babies and "people centric spawning" as david put would be the best way forward

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