Dynamic Project Repeats

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Doug R.
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Dynamic Project Repeats

Postby Doug R. » Thu Jan 13, 2011 11:17 am

I'd like the ability to adjust, at any time, the number of repeats on a project.
Hamsters is nice. ~Kaylee, Firefly
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Snickie
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Re: Dynamic Project Repeats

Postby Snickie » Thu Jan 13, 2011 11:52 am

YES.

Actually, you kind of can if you're either (A) lucky enough to get on when your percentage is 0.0% on the project, or (B) smart enough to place output amounts that are consistent to the hour and your character's abilities to do said task, so unless you take damage and/or get tired the work percentage is still always 0.0%. Then you just cancel the project and start a new one with the updated repeats.
(I use option B a lot…)

But that's a pain in the butt, so I completely agree with this suggestion.
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gejyspa
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Re: Dynamic Project Repeats

Postby gejyspa » Thu Jan 13, 2011 12:48 pm

Well, I'm still plumping for actual time progress on projects, not just updating a whole "one cantr hour effort" on whatever project you happened to be working on in when the tick happens, regardless of whatever project you had been working on the past 35 cantr minutes, 59 cantr seconds. (And heaven forbid if you had "x"'ed off a a project ot enter/leave a building when the tick happens, despite patiently sitting at your keyboard the previous three hours with nothing to do precisely so that wouldn't happen...) (I know, I know, rejected, even though the programming of it really isn't all that hard).
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Doug R.
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Re: Dynamic Project Repeats

Postby Doug R. » Thu Jan 13, 2011 1:23 pm

We want a real-time system. The issue isn't programming, but if the server can handle all that continuous processing (I think). In the past, our server has proven to not be resilient. Anyway, this is off-topic.
Hamsters is nice. ~Kaylee, Firefly

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