Remove psychic powers

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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boomhaeur
Posts: 392
Joined: Sun Dec 07, 2003 10:11 pm
Location: Toronto, Canada
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Postby boomhaeur » Wed May 19, 2004 8:50 pm

Personally the detail shuld be distance based.

If you're near the person (same location or within sight on the road) you can do all of the usual functions. If you're beyond sight or not in the same location (ie in a building) you are only shown a text box that allows you to change the name.


ex:

Image


A further extension would be to have a third status if the person was dead in sight of you that simply says "This person is dead". Until you were within sight of the body again you'd see the "You can no longer see this person" message. Names would always remain clickable so no "psychic power"
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Wed May 19, 2004 10:19 pm

eenteresting.

Yeah my character who used to work for Maynard saw he was dead right when it happened because of the dynamicness, but I didn't think that was a fair thing to do so I didn't use it IC; i just had him act normally until someone came and told him.
I'm not dead; I'm dormant.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Thu May 20, 2004 3:35 pm

If you tried to hit someone in range and dead it should say *You cannot hit that person because they are already dead* or something of the kind. If they are not in range, you wouldn't be able to hit them or see anything useful about them.
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher

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