Psychic characters

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Gran
Posts: 1720
Joined: Mon Dec 04, 2006 5:53 am

Postby Gran » Fri Jun 06, 2008 11:50 pm

I know, magic should never play a part in Cantr, but according to my suggestion it's role would be nothing over microscopic.


Thats how every single problem starts.

An example being?


Being massacrated without reason when entering unknown lands, an hole army turn to a newspawn group, being killed for no appearant reason by an unknown foreigner that also doesn't know you, the previous said inccidents happening all times.

Stop thinking cantr is a flower garden.
"Navegar é preciso; viver não é preciso"
Voltenion
Posts: 2286
Joined: Sat Aug 25, 2007 3:52 am
Location: "Portugalija" como dizem alguns filhos da mãe
Contact:

Postby Voltenion » Sat Jun 07, 2008 2:34 am

A charrie just emotes, he didn't talk, and still they follow him. Their telepathic powers made them believe that by the emotes in english he's probably a guy from that language.... Let's kill him.

Want more, or are these enough?

EDIT: And it always ends with silence... cacete on you.
"Delete Fu Island" activist.

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