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take {quantity} {resource}e.g. "take 500 raw meat" or "take :all: limestone"
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remove {quantity} {resource} from {storage} {number}e.g. "remove 350 potatoes from barrel 3" or "take :all: sand from small silo 1"
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store {quantity} {resource} in {storage} {number}e.g. "store 900 cooked meat in barrel 1" or "store :all: soda in container 2"
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take {object}e.g. "take earthenware flowerpot" or "take brand new bone knife". Item decay is optional.
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drop {quantity} {resource}e.g. "drop 100 shell" or "drop :all: iron ore"
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drop {object}e.g. "drop fishing pole" or "drop crumbling hemp paintbrush". Item decay is optional.
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give {quantity} {resource} to {person}e.g. "give 15000 baked beans to Harold Redding" or "give :all: window glass to Christine". Person must have a unique name.
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enter {vehicle_building_room_name}e.g. "enter Xoxiskop Storehouse" or "enter unnamed location". Can be used to enter a room or leave the current location.
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enter# {building_number}e.g. "enter# 3"
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use {quantity} {resource} on {project}e.g. "use :all: dried dung on drying dung"
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attack {person}e.g. "attack thief01". Attack someone with best weapon and 100% strength.
This will require a bit of string processing on the server's part, but that will be made up for by the lack of requested pages.
