Make charries able to drag the 15kg that they can hold.

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AngelSpice
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Make charries able to drag the 15kg that they can hold.

Postby AngelSpice » Wed Aug 29, 2007 2:47 am

It's kinda silly and doesn't really make sense that my weak charries can only drag about 5000g when they can hold 15000kg.
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Sunni Daez
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Postby Sunni Daez » Wed Aug 29, 2007 4:23 am

Hmm though I think the different dragging rates are ok... and I have one at each end of the scale... I would tend to believe that a charri should be able to drag what they can hold... but if you are not careful with this ... it could be turned so weaker charris carry less... :twisted: :wink:
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Yo_Yo
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Postby Yo_Yo » Wed Aug 29, 2007 4:44 am

Kind of hijacking this thread...

But why not make it so that if one of my above average strength toons could drop everything and carry a dead corpse?

I don't even think it'd be hard, since firefighters and army are trained to do it all the time. It's just be an across the shoulders bit. I doubt it's be game breaking in any way. It'd just make it easier to move some bodies around when no one is awake.
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Postby Zanthos » Wed Aug 29, 2007 4:49 am

think about it: friction!

maybe objects in cantr are extremly rigid, and dig into the ground when they make their one giant clump of mass that must all be dragged at once.
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Chris Johnson
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Postby Chris Johnson » Wed Aug 29, 2007 8:56 am

Don't know about the friction but on death Cantrian Bodies retract their wheels inside them so dead bodies are harder to drag than live ones

:wink:
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Postby T-shirt » Wed Aug 29, 2007 12:02 pm

I think the amount you can drag should be dependent on your strenght and the weight you are carrying already.

Something like: 10 kilos + 0-10 kilos (depending on encumbrance) + 0-10 kilos (depending on strength).
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Chris Johnson
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Postby Chris Johnson » Wed Aug 29, 2007 12:22 pm

Encumberance (the weight you are carrying) is not a factor in dragging , nor is the weight carried by the target if the targat is another live character
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Postby T-shirt » Wed Aug 29, 2007 12:47 pm

I know. But it should.
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Postby SwimFan » Wed Aug 29, 2007 5:18 pm

Yeah I think you should be able to carry/drag 15 kilos. Like, if you were holding 7.5k you could drag 7.5k. If you were holding 0, you could drag 15k.
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Sunni Daez
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Postby Sunni Daez » Wed Aug 29, 2007 5:25 pm

Ok back on track here... was suggested that the MINIMUM dragable was 15k... don't go making it harder on us...
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Postby T-shirt » Wed Aug 29, 2007 5:59 pm

Agreed. I do agree with this suggestion that a character should be able to drag 15 kilos at least.
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ceselb
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Postby ceselb » Thu Aug 30, 2007 1:12 am

Having a really weak char that can only drag about 8 kilos I fully agree that's it's very little and frustrating at times.
However having the same char also being an awkward fighter means that 90% of the population could toss him about as they please.
In short; things could be much worse.

What I would love is some kind of project to move larger piles of resources. Moving 350kg of potatoes across a few buildings is very tedious indeed and eats minutes like crazy.
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Postby SekoETC » Thu Aug 30, 2007 9:19 am

Tell everyone to take as much potatoes as they can carry every time they pass through the place where the potatoes are and move them to the place where they should be. Let's say average inventory of a person is 3000 grams, that would leave 12 k room for carrying potatoes each time. It would take 29 times to move the pile. If you move 12 kilos each day it doesn't take that many minutes and in 1.5 Cantr years the pile will be moved. Except that possibly you have an over-enthusiastic worker with a harvester with no better things to do who produces 10k potatoes a day, in that case it would take a whooping 175 days to move.
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ceselb
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Postby ceselb » Fri Aug 31, 2007 10:59 am

Sadly that building needs to be kept locked, atleast until I can add a locked back room or something.
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Postby N-Aldwitch » Sat Sep 01, 2007 1:51 am

Chris Johnson wrote:Don't know about the friction but on death Cantrian Bodies retract their wheels inside them so dead bodies are harder to drag than live ones

:wink:


LOL! At last, someone explains the logic. :P
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