Okay, I think I'm seeing how dramtic fatuge could work out fine. Give a guard or heavy presuer a chance to sprint up to somone who gets out of range so he doesnt loose him, or give a thief that quick boost to get out of range, but really open him up to an atttack if he doesn't make it. I like it!
I think we should not think will it help thieves, but will it help normal people and the answer is yes. If we will reject ideas just becouse they help thieves, then well... We are terrorized by them and we dont want that...
... I'm not sure if you are saying we shouldn't reject things just b/c they help criminals here, but if you are, I have no problem criminals in Cantr. I just think that, like every other profession it should be something you need to build up to to be successful at it. A successful cook needs a weapon, a cooking machine, and a fuel source. A successful gaurd needs a good weapon, a shield, and ussally a vehical and jailhouse key. A successful merchant needs a vehical and a stockpile of resources. A successful Pirtate needs a boat, a crowbar, and weapon and shield. A successful political leader needs a key to the city's storehouse. A steel works needs, well lets just say a lot

. There is no proffesion that any Cantrian is spawned being well suited for. Newspawns need to either make, earn, or be given things to be successful at any vocation, so if a Thief is the one thing you can be as good at as anyone else from the day you spawn, the game needs to be ballenced against the success of this carrier choice, just to give it a proper level of challenge. Newspawn thieves need to be forced to coordate or plan a little to work out IMO. I'd personally like to see a way to drag them back to the main city and lock them up, but whatever.
#004400 is my favorite color.