Dynamic emoting

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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UloDeTero
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Dynamic emoting

Postby UloDeTero » Mon Jul 17, 2006 3:15 pm

Would it be possible to allow users to include some kind of tag (similar to the <CANTR CHARDESC> tag) to refer to other characters without using the name they know them by? For example:

If Bob and Sue are in a room, and a charry enters who doesn't know them, Bob might 'say' something like "*looks at Sue*", but the new guy doesn't know who Sue is. I've tended to avoid this by using 'he', she', but that can be confusing and vague if there're a lot of people.
Instead, Bob's player could use the special tag so that he sees "*looks at Sue*" but the stranger sees "*looks at a woman in her twenties*".
In my opinion, a statement like "*looks at Sue*" is a CRB unless everyone who sees it knows Sue already.

I don't know how it would work, but it could possibly be as simple as using '[Sue]' instead of 'Sue'.
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SekoETC
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Postby SekoETC » Mon Jul 17, 2006 5:02 pm

Ah, "pointing" without pointing. I like that.
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Doug R.
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Postby Doug R. » Mon Jul 17, 2006 5:31 pm

It's not a CRB, just an awkward circumstance of the way the game is set up.

I've thought about this problem myself, and just came to the conclusion that it's very minor, since odds are, anyone that didn't know the person named would probably be finding out soon enough anyway.

The mechanism you suggest would only work if players took the time to utilize it, which I suspect many would not, so it doesn't really solve anything, just minimizes an already minor problem, IMO.

Edit: There is another way to solve this that requires no new code; the player finding out a name through an emote can also choose not to take advantage of it. Either way, it is up to a player to excercise an option voluntarily in the game.
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