Cars= deadly weapons

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Matix
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Postby Matix » Thu Apr 27, 2006 2:03 pm

Or another tree.

It's fun, but not realistic idea...

In Cantr of course..

:)
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deadboy
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Postby deadboy » Mon May 01, 2006 1:42 pm

I suppose it could have a chance of hitting something, but that should be done as an ad don to the deteroration. When deteroration (yes I know I don't know how to spell it :P) is added it should do 1% deteroration to the car every time it is used as a weapon, but it should have a random chance, say 1% of dealing 10% deteroration to the car. But for this amount of confusion to be added to it it would have to be a damn fine weapon :)
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush
Duckers
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Postby Duckers » Fri May 12, 2006 7:52 pm

You know, I think this function, if it was ever implemented, would be terribly abused. It would be an easy way of gettin' items.

You just run over someone, pick up their items, and drive off. And, why the hell would you want to run someone over? I mean, what kind of sadists are we?
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the_antisocial_hermit
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Postby the_antisocial_hermit » Fri May 12, 2006 7:59 pm

Duckers wrote:And, why the hell would you want to run someone over? I mean, what kind of sadists are we?


The kind that have characters that lock up other characters and torture them to death to get their items? :P
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deadboy
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Postby deadboy » Sun May 14, 2006 3:15 pm

There are -plenty- of characters that would run people down. I have at least one, well..... two, one bad one good but a little crazy
"Our enemies are innovative and resourceful, and so are we. They never stop thinking about new ways to harm our country and our people, and neither do we" - George W. Bush

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