Do we have to kill?

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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El_Skwidd
Posts: 628
Joined: Mon Jun 28, 2004 10:07 pm
Location: Pittsburgh, PA

Postby El_Skwidd » Tue Mar 21, 2006 10:03 pm

The Surly Cantrian wrote:I still advocate the use of 'bludgeoning' weapons such as billy clubs that do tiredness instead of damage. At 100% tiredness the person is knocked out. Maybe dropping their possessions?

Make a use for beds again. And maybe not as hard to implement.


This is a great suggestion. It's been referenced twice, and this'll be the third time. That's how great it is.

Also, another addition to consider would be the possibility of cell doors so that you could have multiple rooms connected to the same room with no movement capability but all the speaking capability of a boat docked to a town. That would make for prison reform (ideally) and it would be cool.

Seriously, it sucks to have to kill every note thief that comes around.
Cdls wrote:Explaining Cantr to a newb would be like explaining sex to a virgin.


Let the world hear these words once more:
Save us, oh Lord, from the wrath of the Norsemen!

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