Interface enhancements

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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EchoMan
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Postby EchoMan » Tue Oct 04, 2005 3:16 pm

hallucinatingfarmer wrote:I've used Cantr on Lynx before too Sho - the fact that it's workable on Lynx can be nothing but a good thing.

Frames... ergh...

All the other suggestion from the first post are great though


Frames itself wasn't a suggestion, merely a statement on what could solve the ither suggestions easily. I understand and respect that frames would cause some people to be unable to play the game.
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Vindalf
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Re: Interface enhancements

Postby Vindalf » Wed Feb 22, 2006 8:39 am

EchoMan wrote: :arrow: I suggest that from every page you should be able to klick a button taking you back to the main (Events?) page of the current character. This is to avoid having to use the browsers back button and/or the games back-button several times. This is especially useful when you have clicked your way down in, for example, activities and info on them.

:arrow: Have the back button '<' in top of lists as well as in the bottom (scrolling is a nuicance, especially manufacture-tools)

:arrow: Have the player/account (?) buttons available in the bottom of every page. (when quickly checking the status of my characters I'd like an easy way to get to the character list without having to hit the back button several times before the account menu is available)

:arrow: Make sure that when you klick on a player name in the activity page (and other pages?), you're taken to the player interaction page of that player, not the People-page with a list of all players.

To reopen this discussion (and get back on topic) I, for one, support EchoMan's suggestions wholeheartedly!
This is especially true for the suggestion to have a 'back' button in top of the page as well. I've been playing Cantr for a few weeks now, and am utterly tired of the need for scrolling down to the end of the page to get to the 'back' button. And to say that this will introduce 10 more problems is, in my opinion, Bovine Stuff.

yours
/Vindalf
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goitre
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Location: Melbourne, Australia

Postby goitre » Wed Feb 22, 2006 9:05 am

A multi-drop system would be handy. E.g. where you could select all of the animal parts and drop them all at once.

It takes a fair amount of page-clickage to drop all the animal parts after a kill sometimes - often I don't bother attacking animals I normally would because it would take too long to drop all of the parts.
Nalaris
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Postby Nalaris » Wed Feb 22, 2006 6:59 pm

Sho wrote:I sometimes (not by any means often, but still) used Lynx to play Cantr. It doesn't like frames much. I'm probably the only one, so it's hardly an argument with any weight to it, but . . . eh, whatever.


Fortunately you no longer play.
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formerly known as hf
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Postby formerly known as hf » Wed Feb 22, 2006 7:07 pm

The point stands though (and as I've said, I've used Cantr on Lynx too before)

A good webpage is a simple webpage.
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tiddy ogg
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Postby tiddy ogg » Wed Feb 22, 2006 9:22 pm

I was trying to avoid posting in this thread, but as others have mentioned it... if it'll work with Lynx, it ought to work for me. I know I'm biased, but if a game is good enough, it'll work without a lot of bells and whistles.

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