Industrial Sized Machines

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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nitefyre
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Postby nitefyre » Wed May 04, 2005 11:37 pm

The Industriallist wrote:That's what degredation ought to do something about, if it'd ever be allowed to work. Yoiu can't be really rich without a lot of help if your fancy toys keep breaking down, so you hire a lot of people. Maybe some day the hirelings will figure out that they're actually worth more than 40-odd grams of carrots a day. :roll:


Shhhhhh! Don't let them know about the secret....

Anyways, we must come to terms with that Cantr will never have an economy that can perfectly model real life...or even have hopes that are so demanding. Ideally, we would have all 50 people of a town working on something, whether it be their own entrepreneurial pursuits or in a factory. However, half of those people are constantly sleeping or waiting to die, another bunch responsible for the town, and leaving a very small amount to open up any time of market. Most businesses I see spend most of their time working on materials for themselves, not necessarily for sale. My point is we can't inhibit the economy from blossoming by continuously placing obstacles in their past- whether it be tiredness (resolved) or degradation. Choose one , not both.
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Postby The Industriallist » Thu May 05, 2005 12:19 am

Diving further and further off-topic...

Degredation is necessary. Tiredness isn't, but I don't see how it hurts much, especially now that it's been nearly wiped out as an economic factor.

If we were in GD instead of suggestions, I'd have some things to say about cantr economics...
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Yo_Yo
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Postby Yo_Yo » Thu May 05, 2005 12:21 am

You all trying to keep the workin man down! Just cause I can't read... or write very well... or manage supplies at all... doesn't mean I can't be a winner!

And as for the huge smelting furnace... only if I have the option to throw live people in it and cook em alive.
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Postby Lumin » Thu May 05, 2005 12:30 am

If we were in GD instead of suggestions, I'd have some things to say about cantr economics...


Then by all means, go make a thread there. I always enjoy discussions like that, though I doubt I'll be able to join in much. Not many of my characters have even managed to be a part of the economy. Some had no interest, but the ones who did were hampered by having to travel and try and collect resources themselves because they couldn't find anyone to trade with, and were basically unable to find anyone willing to help them at all. (Though the only one I seriously tried with spawned into the mostly dead Xiria region, so maybe she doesn't count...)
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Postby TatteredShoeLace » Sun May 29, 2005 8:37 pm

While searching the forums for the use of IC coke I found this thread, I read a page or two and I like the idea. But I don't think it would need its own room, maybe a stone extension would be enough. I'm not sure. But I would like to know if PD is considering this anytime soon....
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Postby creepyguyinblack » Mon May 30, 2005 5:40 am

RD is.
“We are beginning to see intimations of this in the implantation of computer devices into the human body.”

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Nick
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Postby Nick » Tue Jul 26, 2005 9:12 pm

Talk here, AOL. Other topic should be locked.
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Postby Antichrist_Online » Tue Jul 26, 2005 9:16 pm

Could you link the other thread then? Or leave the poll active?
Anyway. Instead of creating bigger machines that you can make more iron in one day on when fully occupied, you can use less people to make the same ammount, so to increase yeilds you'd have to increase the number of machines. Manpower is the biggest resource in cantr, and there is no way of collecting it.
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Nick
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Postby Nick » Fri Dec 30, 2005 10:53 am

Anthony Roberts wrote:
Anthony Roberts wrote:Perhaps a minimum number of workers to operate the machine?


I obviously agree with what your suggesting, as I had posted earlier.

And no, Nick. If these machines are implemented, they MUST have a minimum work force. The larger the machine, the more buttons and knobs to turn. The more hands that will be needed.

You suggested it, but I modified it for balance in gameplay. If you want to be aggressive, I can play that game.

Tough :)


Well I know that there is no programming in the game right now to make projects require a minimum number of workers. But I thought that this was too important to wait for a programming change.

Keep in mind when I posted this topic, smelters smelted 50g iron a day. Now that they smelt more, I'd think that these new machines would have to require quite a lot of resources, if they're going to smelt signifigantly more than we can right now.
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Postby wichita » Fri Dec 30, 2005 2:38 pm

I have been slowly thinking about this, but it is far down on my personal priority list of RD work at the moment. If we can wake the other half of RD up maybe we could start to get it going. :) I don't think it is quite critical yet to add a huge boost to smelting efficiency. The limiting factor to me seems to be the gathering and delivery of resources, not the actual smelting process, but like I say, I haven't been thinking about it directly.

I do believe that more advancements need to be made before an automotive industry has a chance at developing, this being just one of them.
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The Sociologist
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Postby The Sociologist » Fri Dec 30, 2005 11:46 pm

wichita wrote:I do believe that more advancements need to be made before an automotive industry has a chance at developing, this being just one of them.


The huge increase in smelting efficiency has rendered this idea a bit moot. How many places could keep going at many multiples the current smelting rate--which is what would justify building an industrial plant--without running out of materials? An upgraded hematite crusher would prove more popular, I'd say.
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Peanut
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Postby Peanut » Sat Dec 31, 2005 12:37 am

Then why don't we make it need less materials for the same iron.

Just as there is a gap between the primative smelter and the smelter, there should be a gap between the smelter and this smelting furnace?
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wichita
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Postby wichita » Sat Dec 31, 2005 1:23 am

The Sociologist wrote:
wichita wrote:I do believe that more advancements need to be made before an automotive industry has a chance at developing, this being just one of them.


The huge increase in smelting efficiency has rendered this idea a bit moot. How many places could keep going at many multiples the current smelting rate--which is what would justify building an industrial plant--without running out of materials? An upgraded hematite crusher would prove more popular, I'd say.


Exactly. :)
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