you cant shoot me, i was behind a building.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Pie
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you cant shoot me, i was behind a building.

Postby Pie » Sat Oct 29, 2005 3:11 am

Basicly, hide and go seek. but let me explain this to those people who don't think any of my ideas are good.

I want to be able to hide behind a house. To be able to click on a sertain button and hide behind a sertain house, and no body can attak me unless they were in the hiding place with me. And i could sneek around to were my buddy is pined doun and help him out with a wound.

AND, if i want to attak somone behind a house, i would have to wait 5 hour's(real hours) before i could attak anyone in that hiding place.

This would leed to more organised warfare, theivs being able to sneek from one house to the other, and long windid games of HIDE AND GO SEEK.
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T.L.H.E.
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Postby T.L.H.E. » Sat Oct 29, 2005 4:14 am

I can't really place a finger on it, but something is very very wrong with this suggestion.

That is to say, I dislike it very much.
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Sho
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Postby Sho » Sat Oct 29, 2005 4:16 am

Same here. Wish I could provide some sort of constructive criticism, but the words won't come up right now.
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Agar
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Postby Agar » Sat Oct 29, 2005 5:04 am

Wait till the free roaming is implemented and houses are no longer lists, but acutal take up dimensions in the world of cantr.

Untill then you can take this suggestion and hide it somewhere.
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Re: you cant shoot me, i was behind a building.

Postby KVZ » Sat Oct 29, 2005 8:53 am

Pie wrote:AND, if i want to attak somone behind a house, i would have to wait 5 hour's(real hours) before i could attak anyone in that hiding place.

This would leed to more organised warfare, theivs being able to sneek from one house to the other, and long windid games of HIDE AND GO SEEK.


What a naughty idea.
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theguy
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Postby theguy » Sat Oct 29, 2005 12:27 pm

This is an ok idea but it is to earliy to be implmented.
and how much harder will this be for people who have to kill thefies?
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Pie
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Postby Pie » Sat Oct 29, 2005 7:52 pm

EXACTLY!!! But it will also give invading people a way to hide behind houses. And guards a way to hide behind houses.

And DEBREE. If a house is blown up, or somthing, you would want to be able to hide behind the debree, right?
13545421 1: you hide behind debree.
13545421 1: you see house"place of fools" being blown up by a catapult"

just to keep my ideas on the top.... and so i don't loose track of them.
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Racetyme
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Postby Racetyme » Sat Oct 29, 2005 11:48 pm

This stuff you are talking about is so far ahead of the curve, programming wise, of cantr, that it is too rediculous to even discuss.
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Postby ratm » Sun Oct 30, 2005 1:24 am

All it would do is increase the amount of time it would take to hit somebody, from either side. If an invader hit somebody and then hid, all you have to do is check behind every building. Tedious for everybody.
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Appleide
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Postby Appleide » Sat Nov 05, 2005 8:08 am

Racetyme wrote:This stuff you are talking about is so far ahead of the curve, programming wise, of cantr, that it is too rediculous to even discuss.


Just set them as new "rooms" next to the buildings name.

Building [hide behind Building[/u]
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colonel
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Postby colonel » Sat Nov 05, 2005 2:38 pm

This reminds me of being young and standing right beside my friend and yelling bang bang and him saying, 'You missed me!' and me saying, 'No I didn't, I got you!' Then me hitting him in the nose and knocking him out. 'There I gotcha now fool!' ......

And that is all I gots to say aboot that, any questions? :twisted:
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Pie
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Postby Pie » Sun Nov 06, 2005 5:03 am

Yea... how are we going to program hyding behind the building and being able to shoot people too? Maby we should start the whole, long range whepon thing now.
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Postby ratm » Wed Nov 09, 2005 12:47 pm

I've got a question too. What did he do when he woke up? :lol:
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colonel
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Postby colonel » Wed Nov 09, 2005 5:32 pm

ratm wrote:I've got a question too. What did he do when he woke up? :lol:


Who said he woke up? :twisted:

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