Thought or Rant of the day!!!
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well i hate it when my charrie spawned in an all english town in the polish zone suddenly becomes the only english charrie there, and then becomes the victim of unwarranted attacks from someone he can not understand. luckily my charrie is an expert with a bone spear and wooden shield, and the attacker is a efficient with a bone spear and no protection. and very little healing foods. his friend hasnt landed a hit past my shield yet. however, the origional attacker has somehow gotten past my shield all four attacks -_- (the last time he only dealt 5 though)
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
- Leo Luncid
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- Location: Washington, USA
- the_antisocial_hermit
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- N-Aldwitch
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the_antisocial_hermit wrote:Waking up in the middle of the night and not being able to fall back asleep before starting to get upset about things that feel unchangeable and things that probably aren't important, even if they're important to me. Just another cycle of ambiguous storms to weather.
...revetahW
Awwww...... *rub back*
I felt the same.. recently.. I hate admitting it but I was in tears for hours on end because of some .. stuff.. about.. stuff.. never mind.. there's my rant..

Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
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This is a rant that deals with the Cantrian battle system and storing of items.
What we have in Cantr is a clear turn-based battle system, the only difference in it compared to such systems in other games is that the turn in it's shortest takes a whole day, wether or not the opponent has struck back.
Shields are omnipotent. Shields can protect you from a hit anywhere in the body because body parts are not taken into account. There are no critical hits and there are no scratches, it's either a clean hit or a miss. Cantrians do not dodge, they merely block. Even the animals block with their armor. It's impossible to miss an animal.
The Cantrian is nothing but a blob capable of carrying 15 kilos of anything without storage items. It would be possible to allow simple storage items such as hide sacks, but they are not being implemented because then people wouldn't make the more complicated ones. Well, if sacks deteriorated and upon crumbling spilled all their contents over the floor, this would give people initiative to make containers out of more durable materials. Also repairing a sack would require yarn that matches the original building material (sinew for hide), and in later stages, patches of the original material.
Also items cannot be put into containers because that would require calculations based on dimensions. Betrayal at Krondor had a good system of determining how items fit into the inventory. Things like swords would take two adjacent squares, while a staff would take a whole row. Small items would take only one square. It was a visual system but it must have some sort of code behind it. And it was simple. It didn't require knowing the exact length, width and height in centimetres, it was based on generalizations. And it worked. Sometimes you had to discard items because you didn't have room for them.
Back to the battle system. Some might say it's impossible to make it work, or that it would take too much effort or storage space. Like how? It has been done in other games, and this has nothing to do with the pace of the battle. Even if we had body armor that would protect different parts of the body, and even if you could choose to aim at certain critical locations like in the Fallout series, that wouldn't interfere with the turn-based system.
People might say: "Ok, if you add body armor then everyone who can will be walking around wearing a full iron armor all day, just like they all carry shields nowadays". The answer to that is encumberance. Unless you have the strength to pull it off, a full iron armor will slow you down, making it harder to dodge attacks, and you would be taking on more of them. Also if you happened to fall, it would be harder to get up. Project efficiency would be highly impaired. Tiredness would accumulate faster.
Currently the chance of missing is the same for everyone, I believe, and it doesn't depend on skills or tiredness or anything, it just is. Well that's just plain wrong. Characters should try to dodge. Tiredness should affect the chance of missing more than it should affect the damage you deal if you still happen to hit. Just as long as you have the power to raise that sword, it's the gravity that does the damage, not your tired muscles.
Also on a totally different account, animals should drop dung when they are alive, daily, and it should slowly dry on it's own. But it would take more of it to burn a fire, because it would be sort of free. Or maybe searching and gathering dry dung should be a project, and the possible outcome would depend on the amount of animals a few days back in history.
Also, firewood should be different from the wood you make boats and houses of. Now that we have stone axes, the medium wood should require at least that (improved with the metal axes), while small wood should be gatherable with no tools, it could not be doubled with anything but you could gather several kilos a day. And it would certainly take more than the current ten grams to cook your meat. The ratio could stay the same, only the weight would increase.
Summary:
- We should have several hit areas (minimum division: head, torso, arms, legs and eyes)
- We should have body armor
- Wearing an armor should cause encumberance
- Both people and animals should be able to dodge
- There should be more random variation to damage dealt
- There should be more cheap storage items
- Storage items should deteriorate, but their contents should not be destroyed if it crumples but dropped into the parent location
- It should be possible to put items into containers
- the gathering and usage rates of cooking fuels should be more realistic
And other things I forgot to say. There should be critical hits that cause bleeding or temporary impairments, such as blindness and crippling. And natural healing should be brought back asap.
What we have in Cantr is a clear turn-based battle system, the only difference in it compared to such systems in other games is that the turn in it's shortest takes a whole day, wether or not the opponent has struck back.
Shields are omnipotent. Shields can protect you from a hit anywhere in the body because body parts are not taken into account. There are no critical hits and there are no scratches, it's either a clean hit or a miss. Cantrians do not dodge, they merely block. Even the animals block with their armor. It's impossible to miss an animal.
The Cantrian is nothing but a blob capable of carrying 15 kilos of anything without storage items. It would be possible to allow simple storage items such as hide sacks, but they are not being implemented because then people wouldn't make the more complicated ones. Well, if sacks deteriorated and upon crumbling spilled all their contents over the floor, this would give people initiative to make containers out of more durable materials. Also repairing a sack would require yarn that matches the original building material (sinew for hide), and in later stages, patches of the original material.
Also items cannot be put into containers because that would require calculations based on dimensions. Betrayal at Krondor had a good system of determining how items fit into the inventory. Things like swords would take two adjacent squares, while a staff would take a whole row. Small items would take only one square. It was a visual system but it must have some sort of code behind it. And it was simple. It didn't require knowing the exact length, width and height in centimetres, it was based on generalizations. And it worked. Sometimes you had to discard items because you didn't have room for them.
Back to the battle system. Some might say it's impossible to make it work, or that it would take too much effort or storage space. Like how? It has been done in other games, and this has nothing to do with the pace of the battle. Even if we had body armor that would protect different parts of the body, and even if you could choose to aim at certain critical locations like in the Fallout series, that wouldn't interfere with the turn-based system.
People might say: "Ok, if you add body armor then everyone who can will be walking around wearing a full iron armor all day, just like they all carry shields nowadays". The answer to that is encumberance. Unless you have the strength to pull it off, a full iron armor will slow you down, making it harder to dodge attacks, and you would be taking on more of them. Also if you happened to fall, it would be harder to get up. Project efficiency would be highly impaired. Tiredness would accumulate faster.
Currently the chance of missing is the same for everyone, I believe, and it doesn't depend on skills or tiredness or anything, it just is. Well that's just plain wrong. Characters should try to dodge. Tiredness should affect the chance of missing more than it should affect the damage you deal if you still happen to hit. Just as long as you have the power to raise that sword, it's the gravity that does the damage, not your tired muscles.
Also on a totally different account, animals should drop dung when they are alive, daily, and it should slowly dry on it's own. But it would take more of it to burn a fire, because it would be sort of free. Or maybe searching and gathering dry dung should be a project, and the possible outcome would depend on the amount of animals a few days back in history.
Also, firewood should be different from the wood you make boats and houses of. Now that we have stone axes, the medium wood should require at least that (improved with the metal axes), while small wood should be gatherable with no tools, it could not be doubled with anything but you could gather several kilos a day. And it would certainly take more than the current ten grams to cook your meat. The ratio could stay the same, only the weight would increase.
Summary:
- We should have several hit areas (minimum division: head, torso, arms, legs and eyes)
- We should have body armor
- Wearing an armor should cause encumberance
- Both people and animals should be able to dodge
- There should be more random variation to damage dealt
- There should be more cheap storage items
- Storage items should deteriorate, but their contents should not be destroyed if it crumples but dropped into the parent location
- It should be possible to put items into containers
- the gathering and usage rates of cooking fuels should be more realistic
And other things I forgot to say. There should be critical hits that cause bleeding or temporary impairments, such as blindness and crippling. And natural healing should be brought back asap.
Not-so-sad panda
- Sicofonte
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- Nosajimiki
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I agree with most of that except the blinding and the part about the fuels.
Right now blindness is a frequent RPed thing, and the compidance of a blind person varies a lot on the way that charie is played. If blindness is coded, it would make a charracter way less fun to play, and no one would want to keep such a charie, even if they survive the battle.
Makeing more types of wood would unnessissarly complicate the system and logistics. If you think about how thick of a piece of wood you realisiticly need for making a bow or a tool handle, you'd realized that such wood can easilly be gathered without an axe. I do however think that timber should be more common and be required for more things, such as making any of the larger ships. As for the dung, I think it should be farmable when ever dung producing animals are around, but it should be a project. This way when you can't get enough dung from hunting you gather the extra. If it were compleatly free, and dries on it's own, not very many people will still use wood/coal/etc. Milk is the same, should be farmable.
Also, although I'm not against natural healing, it should at least require resting furniture and even then not restore more than 1hp/day since it should not be able to replace healing foods, considerthing that most healing foods are only farmed at a rate of ~2 hp/day.
Right now blindness is a frequent RPed thing, and the compidance of a blind person varies a lot on the way that charie is played. If blindness is coded, it would make a charracter way less fun to play, and no one would want to keep such a charie, even if they survive the battle.
Makeing more types of wood would unnessissarly complicate the system and logistics. If you think about how thick of a piece of wood you realisiticly need for making a bow or a tool handle, you'd realized that such wood can easilly be gathered without an axe. I do however think that timber should be more common and be required for more things, such as making any of the larger ships. As for the dung, I think it should be farmable when ever dung producing animals are around, but it should be a project. This way when you can't get enough dung from hunting you gather the extra. If it were compleatly free, and dries on it's own, not very many people will still use wood/coal/etc. Milk is the same, should be farmable.
Also, although I'm not against natural healing, it should at least require resting furniture and even then not restore more than 1hp/day since it should not be able to replace healing foods, considerthing that most healing foods are only farmed at a rate of ~2 hp/day.
#004400 is my favorite color.
- SekoETC
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I did say temporary, and in Fallout 2, blindness mainly lowered your chance of hitting the target. Generating a system that simulates blindness would require a lot of work, and I doubt anyone in this game would bother since it works well without such things.
Since RD has prevented dried dung from being used on anything that can be build indoors, it's practically useless for developped communities, even if it didn't have to be actively dried. So it would only benefit primitives and sailors. And It's pretty sick that you gather shit from an animal you cut up, most of it wouldn't be fully digested.
Boats cannot be made of branches, unless it mainly consists of hide stretched on a wooden frame. To make a boat you need planks, and to make planks you need at least an axe. People did lots of stuff with stone axes, even when they had access to bronze. Only iron finally pushed the stone tools aside.
Since RD has prevented dried dung from being used on anything that can be build indoors, it's practically useless for developped communities, even if it didn't have to be actively dried. So it would only benefit primitives and sailors. And It's pretty sick that you gather shit from an animal you cut up, most of it wouldn't be fully digested.
Boats cannot be made of branches, unless it mainly consists of hide stretched on a wooden frame. To make a boat you need planks, and to make planks you need at least an axe. People did lots of stuff with stone axes, even when they had access to bronze. Only iron finally pushed the stone tools aside.
Not-so-sad panda
- the_antisocial_hermit
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Hmm, maybe we shouldn't turn this thread into a thread about the fighting system and how to fix it and what not. There are plenty of other threads out there for that.
I guess that can be my rant to get it back on subject: Threads getting off-subject on subjects that are repeatedly brought up in their own threads and every other thread that exists that mentions anything related to the subject.
I guess that can be my rant to get it back on subject: Threads getting off-subject on subjects that are repeatedly brought up in their own threads and every other thread that exists that mentions anything related to the subject.
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translating polish maps into english is extremly hard when going off of very limited information as to the translation of resources, expecially considering that the polish maps are old which means not all the resources show up on it -_-
I just want coal damnit!
so apparently the map i was using to figure out where I am didn't include my continent... luckily some nice polish people gave me a new map
I just want coal damnit!
so apparently the map i was using to figure out where I am didn't include my continent... luckily some nice polish people gave me a new map
Person: Akamada doesnt control the animals.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
You see a wild boar attack Person.
Person: I still dont believe you.
<Spill> Oh, I enjoy every sperm to the fullest.
- Leo Luncid
- Posts: 970
- Joined: Mon Aug 29, 2005 5:40 am
- Location: Washington, USA
Edit: Heh, you can go ahead and not bear with me here. Got a little hyper.the_antisocial_hermit wrote:Hmm, maybe we shouldn't turn this thread into a thread about the fighting system and how to fix it and what not. There are plenty of other threads out there for that.
I guess that can be my rant to get it back on subject: Threads getting off-subject on subjects that are repeatedly brought up in their own threads and every other thread that exists that mentions anything related to the subject.
_________________
>subject
>does not compute
*incinerates*
Yeah, I sometimes have to resist the temptation to post something so random and just out-of-there. But I tend to do that because I can. Just like Jackass and Jackass Number Two. Just like typing ascii images of sex organs in MMORPGs... Er, not that I, er, do those kind of things in, er...
Lesson in learning: it may be simply wiser to think about what you're typing (and also what you could be meaning in what you're typing) before you post it. It's common sense! So common that it's almost mentally challenged for me to just remind you this!
^ Hmm, then again...
Notice how weak and petty we are / In the grand fixture we come afar / Hey we can't help it / No denying the prerequisite for love / Your very existence / You're the source of my substenance / Slow down take your time and feel the / Flow
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People spawning and talking about Jos their creator and imploring people to listen to them because he is their creator.
Unknowingly I'm sure many people do this because they are unaware of the fact there was once a huge discussion about whether people should/shouldn't be allowed to use the term "Jos" icly unless they were in the Siom and Quillanoi region. Fact of the matter is, it was ruled that people should come up with their own terminology if they spawned in a different region, to call their creator. Jos should not have been considered common term that is equivalent to God, but if wanting to refer to a higher power, it was acceptable to use the word "god."
I disagreed with that ruling, but it didn't make it any less true and of course I've come to abide by that ruling yet people still spawn everywhere and anywhere talking about "JOS MY CREATOR." "Jos the lord of the afterlife."

Unknowingly I'm sure many people do this because they are unaware of the fact there was once a huge discussion about whether people should/shouldn't be allowed to use the term "Jos" icly unless they were in the Siom and Quillanoi region. Fact of the matter is, it was ruled that people should come up with their own terminology if they spawned in a different region, to call their creator. Jos should not have been considered common term that is equivalent to God, but if wanting to refer to a higher power, it was acceptable to use the word "god."
I disagreed with that ruling, but it didn't make it any less true and of course I've come to abide by that ruling yet people still spawn everywhere and anywhere talking about "JOS MY CREATOR." "Jos the lord of the afterlife."


I hate people.
- N-Aldwitch
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Gah, I hate this. Some older players were doing it a while back so just recently I did it. What the hell? How the hell does the character know abou Jos?
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- SumBum
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- Joined: Fri Jan 05, 2007 10:57 pm
- deadboy
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- Joined: Mon Jan 16, 2006 6:41 pm
- Location: England
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