Another Game: Clan Lord

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Chris
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Another Game: Clan Lord

Postby Chris » Thu Jan 22, 2009 1:16 am

I'd like to make a plug for Clan Lord, a small fantasy MMORPG that I have been playing for almost 10 years. It is a mom-and-pop operation with primitive, cartoon-like graphics. Its population has suffered over the years with the advent of WoW and other first-class MMOs, as well as the explosion of free MMOs. However, it has some unusual qualities that may appeal to some Cantr players.

The interface is simple and intuitive. There are only 3 characters classes (fighter, healer, and mystic). PvP combat is rare and must be consensual; both characters have to wear special equipment or go to a special PvP area. Player-created culture is a big part of the game: concerts, an art museum, racial languages, clans and other groups, a university for teaching newer players, etc. This culture has suffered with the population decline, but the supporting game infrastructure is in place. There are world-wide storylines that unfold slowly and whose outcomes depend on how players respond. The player base is more mature than the typical online game, though I know of a few children (e.g., a 10 year-old girl) who play.

The game used to charge a subscription fee, but recently that was eliminated. There is an initial $14.95 fee to start. For a free demo, you can download the client (Windows or Mac) and play an Agratis character, which can explore the world, talk to others, etc., but any experience and coins are not saved when you log off.

My main character is named Torin, so please say hi if you see me in the game. Most people are pretty friendly and will be happy to answer questions, or perhaps even show you around a bit. I plan to make a plug for Cantr on the CL forum, so maybe there can be a little cross-fertilization of the player bases. :)

A few relevant links:

Clan Lord - official site, where you can download the game client
Clan Lord's Unofficial Manual Project - a community-created wiki
Puddleopedia - an IC encyclopedia, also created and maintained by the player community
ThoomCare Media Network - news of in-game happenings
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chase02
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Postby chase02 » Thu Jan 22, 2009 2:07 am

you lost me at "character classes" :?
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notsure
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Postby notsure » Thu Jan 22, 2009 4:45 am

He lost me at cross-fertilisation... :shock:

notsure :?
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Dudel
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Postby Dudel » Thu Jan 22, 2009 6:39 am

Chris wrote:There is an initial $14.95 fee to start


THAT lost me. :cry:
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Tiamo
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Postby Tiamo » Thu Jan 22, 2009 8:55 am

I second dudel.
I think ...
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ceselb
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Postby ceselb » Thu Jan 22, 2009 5:19 pm

I'm thirding Dudel. Paying up front isn't going to happen. If it's good I will (and have) given money as needed however.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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Chris
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Postby Chris » Tue Jan 27, 2009 1:44 am

You can play the free demo as long as you like. It's not as good as having a permanent character, but you can still get a sense of how the game feels. If it's not your thing, you will probably know in a few minutes.
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chase02
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Postby chase02 » Tue Jan 27, 2009 3:45 am

ceselb wrote:I'm thirding Dudel. Paying up front isn't going to happen. If it's good I will (and have) given money as needed however.


Yeah. I'm happy to pay for quality online games. What drives me mad though is those that pay monthly subscriptions and then terminate your account with months paid up in advance (and refuse to refund it - lovely), or those that give you such boring options for purchasable items that you're left with copious amounts of credit and can't even bring yourself to spend it on anything. LOL.

Oops, I'm rambling again. :oops:
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joo
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Postby joo » Tue Jan 27, 2009 8:27 pm

...you lost me at "fee".

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