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What do you miss about the old names?

Posted: Sun Jun 18, 2006 7:18 am
by SCUBA
Just whanted to clear things out.

There can be many reasons why people whant the names back.

I whant them back mostly because I don't like to put up numbernames for places I know nothing about when I am out mapping a new place. My character enter a new empty place and finds 5 roads out from it. 1 leads back to the place he just came from. 2 leads to places he saw other roads to from other places but he just named them 36 and 74 to be able to tell if roads lead to them from new places he will visit later. The 2 new places he names 75 and 76 until he will visit them and find out the real name or give it an apropriate.

This gets really messy if a group desides to map an area together and the have desided to have different numerseries. One have 100-199 the next 200-299 ... Some places then quickly gets 2-3 or more numers as well. If places already had a name or it could just be a number (very boring). Mapping would be more fun I think.

Posted: Sun Jun 18, 2006 7:33 am
by KVZ
I liked them, but I do not want them back. There are many reasons.

:

Posted: Sun Jun 18, 2006 7:43 am
by Mykey
I consider, that you are mistaken. Let's discuss. Write to me in PM, we will talk.

Posted: Sun Jun 18, 2006 7:45 am
by SCUBA
Maybe I was´'t so clear anyway. I really whant to keep them dynamic. Just have them back to not have unnamed places. So the poll was about missing the names, not missin non dynamc names. Sorry!

Posted: Sun Jun 18, 2006 2:14 pm
by Solfius
I think having the old names there still would undermine the dynamic system to the point where few people will bother to use it.

When everyone automatically knows a location as "location X", it means you need to tell every person that it's "Location Y" and even then Location Y may not become the common name for it.

So I don't want the old names back.

Posted: Sun Jun 18, 2006 2:44 pm
by SCUBA
Thats why I whant the old (old, default or preset) names to be changable. That way location X if changed to location Y will efter that be location Y not just to those who heard about the change but also to all new once who didnt know about a change at all but just se the place for the first time.

Posted: Sun Jun 18, 2006 2:48 pm
by Hellzon
As Solfius already brags about in his sig, I agree with him. :)

Changing a location name permanently is interesting, but how would you do it? Signage on every road leading to it, so you would have to change the town name in other places, rather than your own? Could work. (Remember that suggestions that can be used for long distance communication get shot down.)

Posted: Sun Jun 18, 2006 2:54 pm
by SCUBA
Hellzon wrote:Changing a location name permanently is interesting, but how would you do it?


I think a project in the town in questin that needs a lot of wood and and alot of time and a hammer should be enough.

Project - put up new signs for town
20 000 wood
40 days
hammer

Will result in a new permanent name for the location. Visible for all that not has a dynamic name for that locatin, from the water and all road connected towns around.