unnamed location

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

Unnamed location?

Bring back location names, but keep dynamic naming too. Landmarks can indicate new names.
22
37%
Bring back location names, get rid of dynamic naming.
4
7%
I like "unnamed location". Keep things as-is!
34
57%
 
Total votes: 60
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

unnamed location

Postby west » Sat Jun 17, 2006 7:59 pm

Something's been bothering me about 'unnamed location,' and I've been trying to figure out what it is.

Cantr is not a visual game. We know things solely by their descriptions. In the real world, we see something, and, while we may not know what it is, we'll at least know what it looks like. Cantr doesn't have that. Anything or anyone we don't recognize might as well be a gray misty blob.

If I have a newspawn nowadays, it spawns in "unnamed location." Nothing about "unnamed location" inspires wonder. Nothing makes me want to figure out what's beyond the next hill. (hint: unnamed location). Nothing makes me really even want to read the notes.

In the late 500s, I spawned my second account's first batch of characters.
I spawned someone, and she spawned in Kwor. Now wait a second, I thought. I don't know a Kwor. What is Kwor?

Instant kindling of interest. Instant NEED to figure out what this strange world was.

Now, I could spawn in a place I've never been before (and I've visited hundreds recently with one char) and it doesn't inspire in me the same thing. What's missing?

Names.

As I said before, cantr is not a visual game. Names are pretty much all we have to go on. I LIKE the old names. I like Aki Jaliado Sofer or whatever. I like Fu Put Pashida. I like Sjoftich. I don't like "Bloodstone" or whatever.

We don't see "A city with red-stone buildings, crumbling, on the shores of the ocean." We see Krif, which to me at least has mental associations with the kind of place it is. Karnon always seemed to me (don't ask why) to be sweltering under a prairie sun, whereas the Drojf Hills always seemed like the English moors.

In lieu of unknown vistas and unrivaled majesty, all we have is names. The names that Jos and co. came up with for the locations that fill our world. I for one would dearly like to see them back, as they capture for me a large part of the sense of adventure that living in cantr has always been. Because without a name, it's just "unnamed location". And that's just really, really boring.

Sure, keep names dynamic. But please, let us SEE the original names for them.

My explorer couldn't care less about his twenty-seventh "unknown location" along the same miserable coast. He can't even name them anymore. I would love to see these places' original names back again.

What is the harm?
Last edited by west on Sat Jun 17, 2006 8:11 pm, edited 1 time in total.
I'm not dead; I'm dormant.
User avatar
Mykey
Posts: 954
Joined: Fri May 12, 2006 8:00 am
Location: Berne, IN

:

Postby Mykey » Sat Jun 17, 2006 8:04 pm

And still variants?
Last edited by Mykey on Thu Jan 14, 2010 3:05 pm, edited 2 times in total.
User avatar
marol
Posts: 3728
Joined: Sun Jul 17, 2005 11:45 am
Location: Kraków, PL
Contact:

Postby marol » Sat Jun 17, 2006 8:08 pm

I'd love to see them back too... But you have to convince Jos.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Sat Jun 17, 2006 8:09 pm

I HOPE the original names are still tied to the locations somehow in the database. Knowing Jos' fondness for documentation I'd imagine so...
I'm not dead; I'm dormant.
User avatar
marol
Posts: 3728
Joined: Sun Jul 17, 2005 11:45 am
Location: Kraków, PL
Contact:

Postby marol » Sat Jun 17, 2006 8:12 pm

Oh, they are.
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Sat Jun 17, 2006 8:13 pm

It occurs to me that it wouldn't be too difficult to have an option here. A variable for each character where you could choose whether to display original location names or not.
I'm not dead; I'm dormant.
User avatar
the_antisocial_hermit
Posts: 3695
Joined: Thu Sep 23, 2004 4:04 pm
Location: Hollow.
Contact:

Postby the_antisocial_hermit » Sat Jun 17, 2006 8:18 pm

*agrees wholeheartedly with west's post*

I hadn't pinpointed it... but yea, I wanted to spawn more and travel more when I knew what the names were... because they did give you some sense of how the place might be...
Glitch! is dead! Long live Glitch!
Remember guys and gals, it's all Pretendy Fun Time Games!
User avatar
Oasis
Posts: 4566
Joined: Tue Aug 19, 2003 5:30 am
Location: Ontario, Canada

Postby Oasis » Sat Jun 17, 2006 8:21 pm

*bows down to West* The best suggestion I've heard in a long long time! Yes, have them dynamic, but give us the original to start off with......let us change it if we desire.

And I think we really need to think about building amnesia in this very same sense..........make them dynamic, but don't erase all memories of their original names. So much of Cantr (current and historical) is wiped out in a single stroke by doing this.
tiddy ogg
Posts: 1402
Joined: Sun Oct 02, 2005 8:53 pm
Location: Southampton, England
Contact:

Postby tiddy ogg » Sat Jun 17, 2006 8:21 pm

...and aabandon this next phase of amnesia with boat and building names, too.
User avatar
Sunni Daez
Posts: 3645
Joined: Sat Oct 16, 2004 1:33 pm
Location: ~A blissful state of mind~

Postby Sunni Daez » Sat Jun 17, 2006 8:25 pm

tiddy ogg wrote:...and aabandon this next phase of amnesia with boat and building names, too.


I agree
Image

Run...Dragon...Run!!!
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Sat Jun 17, 2006 8:27 pm

I agree as well. We don't NEED amnesia, we just need dynamic names and signs. Seriously. Dynamic names and some way to indicate a change in building name (see also: sign) or location name (landmark) is all we've ever needed.

It honestly surprised me that Jos would go for this amnesia stuff, considering he's the guy that won't let any note ever get destroyed, because we might lose track of some history.
I'm not dead; I'm dormant.
User avatar
Marian
Posts: 3190
Joined: Thu Dec 15, 2005 12:16 am

Postby Marian » Sat Jun 17, 2006 8:34 pm

I don't know...

We have dynamic names on vehicles now but does anyone every use them? If you have a ship called 'The Jolly Roger' it'll always be called that to everyone...everyone's first impression of it will always be that it's pirate ship, no matter if the pirate died twently years ago and there's been four different owners since then. Same thing with buildings and even location names. Even with 'unnamed location' now it's hard to convince anyone but newspawns to call a town by anything other than what the map says.

And before amnesia it was even worse...how many towns were there that actually bothered to rename themself, when every single traveller and newspawn would just see the old name and refer to it like that?

But for a sort of related suggestion, it'd be nice if instead of 'unnamed location' you saw 'unnamed hills' 'unnamed mountains' etc. At least it would give explorers in places without map a little better idea of the area around them without completely giving it away.
User avatar
TatteredShoeLace
Posts: 1151
Joined: Tue Nov 23, 2004 1:50 am

Postby TatteredShoeLace » Sat Jun 17, 2006 9:09 pm

I wouldnt know a boats name if I never saw it before. I've always been an advocate of not knowing a boat until you remember it, and you shouldnt know a dingy's name from 9 pixels out. In RL you can barely see a boat on the horizon, yet we can tell its name. OOC people will always associate past knowledge of boats and this isnt fair.
1223-4: You kill a elephant using a longbow.

Nick wrote:If you don't check your characters once a day, you're not going anywhere in Cantr. :P
User avatar
Black Canyon
Posts: 1378
Joined: Tue Jun 22, 2004 1:25 am
Location: the desert

Postby Black Canyon » Sat Jun 17, 2006 9:21 pm

TatteredShoeLace wrote:I wouldnt know a boats name if I never saw it before. I've always been an advocate of not knowing a boat until you remember it, and you shouldnt know a dingy's name from 9 pixels out.


I would, because most boats have the name painted right on them. Which is how it should be.

Also, cantrians have amazing eyesight when on the water. You didn't know that? :wink:
User avatar
Sunni Daez
Posts: 3645
Joined: Sat Oct 16, 2004 1:33 pm
Location: ~A blissful state of mind~

Postby Sunni Daez » Sat Jun 17, 2006 9:23 pm

TatteredShoeLace wrote:I wouldnt know a boats name if I never saw it before. I've always been an advocate of not knowing a boat until you remember it, and you shouldnt know a dingy's name from 9 pixels out. In RL you can barely see a boat on the horizon, yet we can tell its name. OOC people will always associate past knowledge of boats and this isnt fair.


Boats usually have their name painted on them.. so if you see a boat.. you see it's name... granted.. smaller boats may not..ie. a row boat...

(added.... :shock: BC!! You posted just before me!!! :lol: :lol: :lol: dang :wink: )
Image



Run...Dragon...Run!!!

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest