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Another Brick in the Wall

Posted: Fri May 19, 2006 4:46 am
by Wilmer Bordonado
Isn't a good idea for Cantr II?

http://www.taipeitimes.com/News/world/archives/2005/12/17/2003284808

Resources Dept. should find out how that "big wall" could be build in the middle of two sites, so everyone who wants to travel to the isolated place, simply can't reach it.

If it happens in the World, why not in Cantr?

Wilmer B.

Posted: Fri May 19, 2006 6:15 am
by fishfin
and there would be a gate in the wall and if it has a lock in it it would have to be unlocked for you to go in?

Posted: Fri May 19, 2006 6:34 am
by the_antisocial_hermit
I don't really see a point for it in Cantr? :?

The only point for one would be if it were developed in the game between two places for whatever reasons for those places. No point if it's developed out of the game by the staff and stuck in there for no reason at all. There never have been walls between countries, unless they decided to build them for their own reasons.

And is it a suggestion or just trying to spark discussion of some sort...?

Posted: Fri May 19, 2006 6:39 am
by nateflory
A similar "situation" to the one suggested is to construct a Hall in some location, and encourage everyone "in town" to work inside teh Hall or any number of adjoining rooms.

This way, outsiders would not be able to "enter town" without going through the walls/lock on the main Hall.
The only drawback I see here is that the resources in the area would only be available to those "outside", and thus not quite what the original posting implied.

Posted: Fri May 19, 2006 7:04 am
by Hellzon
nateflory wrote:A similar "situation" to the one suggested is to construct a Hall in some location, and encourage everyone "in town" to work inside teh Hall or any number of adjoining rooms.

This way, outsiders would not be able to "enter town" without going through the walls/lock on the main Hall.
The only drawback I see here is that the resources in the area would only be available to those "outside", and thus not quite what the original posting implied.

Would be quite similar to actual medieval castles, though, woudn't it? The farmers hardly had enough space in the castle to farm, did they?

Posted: Fri May 19, 2006 7:31 am
by tiddy ogg
Well the Chinese did it, Hadrian did it, East Germany did it, Israel's doing it... I'm sure there have even been previous suggestions here. The alternative is to build a city indoors.

Posted: Fri May 19, 2006 9:19 am
by Solfius
There have been previous suggestions. I started them ;)

This one is slightly different as it splits a location in two, whereas other suggestions blocked exit routes into locations (with an outside-the-wall location at the end of a blocked road); gatehouses were also floated.

Posted: Fri May 19, 2006 10:54 am
by Agar
It's been sugested before and it would be something ProgD would have to create, not something RD has control over.

And if you knew how broken the vehichle system is, you wouldn't need to suggest a wall.

Posted: Sat May 20, 2006 12:09 am
by The Sociologist
tiddy ogg wrote:Well the Chinese did it, Hadrian did it, East Germany did it, Israel's doing it... I'm sure there have even been previous suggestions here. The alternative is to build a city indoors.

The Chinese wall hardly even slowed Genghis Khan down, Hadrian's wall had little effect, the East German wall is now chunks of tourist souvenirs, Israel's wall reminds me of South Africa's apartheid wall and will have the same effect and the same long-term result. Nope, not a fan of walls. Not for Cantr either.

Posted: Sat May 20, 2006 1:12 am
by Wilmer Bordonado
The Sociologist wrote:Nope, not a fan of walls. Not for Cantr either.


Neither do I. I am certainly not a fan of walls, particularly when they're built up to separate rooms instead of holding roofs. :wink:
But why should "bad" possibilities be eliminated from Cantr societies simulation? If realistic simulation is wanted, then creators might give players all the options, the worst and the best, in an ethics point of view, for them to have all the elements to choose what they want to do.
If the only way to be is being "good", that "good" does not worth a thing in itself.


Agar wrote:And if you knew how broken the vehichle system is, you wouldn't need to suggest a wall.


I'm not suggesting, I'm discussing. I would be posting in another forum if I was doing that. I do not know about that broken vehicle system, but I don't find out how it can be related with a wall. I was not talking about communications, but about repression.

nateflory wrote:A similar "situation" to the one suggested is to construct a Hall in some location, and encourage everyone "in town" to work inside teh Hall or any number of adjoining rooms.


I'm exactly doing that with one of my characters. And I have seen others had done it too. But that's not the point. With a wall, you don't give the possibility to others of entering the location, so you're protecting your location and its resources.


the_antisocial_hermit wrote:there never have been walls between countries, unless they decided to build them for their own reasons.

And is it a suggestion or just trying to spark discussion of some sort...?


Yes, you're right, but we Cantrian countries do not have the possibility of building up that large walls, even if we have our own reasons.
I'm just only posting, trying to find some opinions. If you think it should be a "formal" suggestion -I don't think so, but..- just let me know and I will ask for the move.

fishfin wrote:And there would be a gate in the wall and if it has a lock in it it would have to be unlocked for you to go in?


A gate will be included, with a combination of five different locks. So five different people, wiht five different keys, can only open that gate. :wink:

Posted: Sat May 20, 2006 2:04 am
by formerly known as hf
The Sociologist wrote:Israel's wall reminds me of South Africa's apartheid wall and will have the same effect and the same long-term result.
Hopefully...