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Posted: Tue Nov 25, 2003 5:28 am
by |william|
Can you get the ones in Karnon that say:
-KARNON JUNKYARD: CRAP HERE!-
and
-SARA's HATE OF CURROPT GOVERNMENT! EXPLAINED-
there is also another inside of the Palace, not sure if you got that one...
Posted: Tue Nov 25, 2003 5:35 am
by The Industriallist
Some time ago, I posted that I had recruited new players to Cantr, but I was worried that one of them would go horribly wrong.
I was right. I recruited Aeris. Sorry everyone.
Still, I also recruited two new players who do respect the game. I may be able to get some more people to start over the thanksgiving holiday.
I hope that this doesn't happen again.
Posted: Tue Nov 25, 2003 5:40 am
by kroner
Yes, a friend who's main gaming experience and talents lie in very effectively killing thing in starcraft, cs, halo, and the like. The best starcraft player i know, in fact.
But I'm one of those two positive (i hope) additions
and i count 3, no? your brother, me and sho?
Posted: Tue Nov 25, 2003 5:43 am
by The Industriallist
No, Sho was playing before I suggested it to him. Not as long as I have been (about 4-5 Cantr years...real time seems irrelevant), but I didn't introduce him to it.
Posted: Tue Nov 25, 2003 5:51 am
by Thomas Pickert
Should be gone now.
Posted: Tue Nov 25, 2003 6:08 am
by new.vogue.nightmare
yay, Thomas! *builds a shrine*
Thomas Pickert is my hero ^__________^
Posted: Tue Nov 25, 2003 7:42 am
by west
did you get the 'big ass room' and 'sucken d*ck' rooms in the Karnon Forest Citizen's Quarters?
(the storage room is supposed to be there, btw)
Posted: Tue Nov 25, 2003 12:11 pm
by jeslange
What about the Whorehouse project in Pok? It wasn't Aeris, but it caused lots of problems no matter how well we played it off IC.
Posted: Tue Nov 25, 2003 1:46 pm
by rklenseth
Well a whorehouse implies something with prostitution, correct? And that is something of a societal thing. I think the characters in game can deal with that and it isn't quite like the obscene and stupid messages that the Aeris characters were doing. I think something like that would fall under a different category but again to solve this problem allow buildings to be destroyed when built and still a project (see my post on that under suggestions). Also have buildings become dynamically named but where you could build a sign on the building. It would solve these kinds of problems.
Posted: Tue Nov 25, 2003 2:28 pm
by Thomas Pickert
Projects removed. Whorehouse as well, as it was obviously never intended to get completed.
Posted: Tue Nov 25, 2003 4:33 pm
by Solfius
Have you checked the rooms in the Kwor Town Hall? Some of the room names have been made as some kind of poetry verse, each project being a line in it
Posted: Wed Nov 26, 2003 4:04 am
by west
You must be one of the "lucky" ones that have plenty of time in that building. Nobody that goes in there wants to go in there, and few that go in come out.
Posted: Wed Nov 26, 2003 4:28 am
by kroner
It's pretty funny, the main use of the town hall ia as a prison. My char put a lot of stone in that project only to get locked up in it when it was completed.
Posted: Wed Nov 26, 2003 8:34 am
by west
this too shall pass.
Posted: Wed Nov 26, 2003 6:11 pm
by Solfius
it had better, my char is running out of onions