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stone axes

Posted: Wed Mar 01, 2006 4:45 pm
by Marian
Awesome! :D Are these brand new or did I just take awhile to notice them?

Posted: Wed Mar 01, 2006 4:47 pm
by Chris Johnson
No you were very observant, RD just released them into the wild

Posted: Wed Mar 01, 2006 5:08 pm
by Hellzon
Whee!

/Hellzon - short and to the point

Posted: Wed Mar 01, 2006 5:15 pm
by Pie
AAAAHHHH!!!! THE PROG.DEP. FINALLY RELEASED SOMTING GOOD!!!!!

Posted: Wed Mar 01, 2006 5:16 pm
by Peanut
Pie wrote:AAAAHHHH!!!! THE PROG.DEP. FINALLY RELEASED SOMTING GOOD!!!!!


That's Resource Dep Pie.

Posted: Wed Mar 01, 2006 5:21 pm
by Pie
It isn't the programming department? Ok.*Takes the credit away frome the Prog.D. and back to the Res.D.* HURAY FOR TEH RESOURS DEP.

Posted: Wed Mar 01, 2006 6:29 pm
by wichita
Stone axes went in last night, a bit too late for me to post announcement or send info to the wiki. We will try to get it there ASAP.

Two implementations here, both found in the tools sub-menu:

stone cleaver --> essentially a wedge of stone with no handle, very primitive and based directly on the [url="http://www.cantr.net/forum/viewtopic.php?t=5477"]suggestion accepted long ago[/url].

stone axe --> made by adding a wood handle to the stone cleaver

Both increase wood gathering rates and function as primitive weapons, the stone axe being slightly more efficient. As they are tools, they are capable of being added to projects in the future, but currently aren't assigned.

Posted: Wed Mar 01, 2006 10:53 pm
by Sho
Hellozon added the manufacturing info and wood gathering rates already. The only thing I'm missing is their attack values as weapons.

Posted: Thu Mar 02, 2006 1:27 am
by SCUBA
Sho, 9 and 14 if im correct informd. :-)

Posted: Thu Mar 02, 2006 2:55 am
by Talapus
SCUBA is right. 9 for the cleaver, and 14 for the axe.

Posted: Thu Mar 02, 2006 3:02 am
by T.L.H.E.
I hate to be not thrilled about more accessible tools, but these really illustrate just how lame actual steel axes are. I mean... 133% gathering rate for a stone tool that requires no advanced machines to make, and only 200% for the steel counterpart? Seems a bit unbalanced.

Posted: Thu Mar 02, 2006 3:08 am
by Sho
If you look at it in terms of the amount by which the gathering rate is increased, the steel axe is significantly better: 100% as opposed to 33%.

And we've more or less established that Cantr players will do anything to get a few percentage points of an advantage - recall the big fuss about what the most powerful weapon was, when the top three were no more than 5% apart from each other.

Posted: Fri Mar 03, 2006 4:29 am
by wichita
I am waiting to see how it goes. We are hoping that there is enough incentive to the steel axe to keep players making them. The deterioration/repair balance comparison for the axe and stone axe is going to be similar to the philosophy for hammers and stone hammers.

On top of that, 600 grams per day rather than 400 or 300 is actually a pretty big deal in the grand scheme of things.

Posted: Fri Mar 03, 2006 6:49 pm
by Surly
If you bring deterioration into it, Wich, the steel axes are just going to seem even more lame... :roll:

Posted: Fri Mar 03, 2006 8:41 pm
by Talapus
No changes have been made to the steel axe Surly. What Wichita was trying to say is that the stone axe decays more quickly, and repairs more slowly then the steel axe.