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PRAISE to ProgD

Posted: Sat Feb 18, 2006 9:58 am
by Phalynx
I just wanted to say a big thanks to the Programming Department who have had to work really hard on cantr problems and done such a great job!

I play other games where donating is made almost compulsory, where the admins and game runners who derive income from a game treat thier players like dog muck, leave problems for weeks, and also maintian their petty characters with superpowers and the like..

Not so here, communication is excellent, people work hard for no apparent rewards except love of the game!

So I just wanted to show my appreciation.

Anothere refeshing thing is on other games all the player brown-nose the admins for personal reward but here that doesn't happen but I still think we should show our apprecuation whenever possible!

Posted: Sat Feb 18, 2006 10:00 am
by Phalynx
That goes for the hard work the other departments put in as well, the steady hard work put in by resoruces for example is just as important!

Posted: Sat Feb 18, 2006 10:34 am
by Crosshair
Hear Hear!

Posted: Sat Feb 18, 2006 10:40 am
by deadboy
Yup, good job ProgD

Posted: Sat Feb 18, 2006 11:09 am
by Cantryjczyk
Yup, good job ProgD

Posted: Sat Feb 18, 2006 11:34 am
by Hellzon
Hear, hear!
And as said, this goes for the other departments too.

Posted: Sat Feb 18, 2006 12:20 pm
by BadMonkey
Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.

Posted: Sat Feb 18, 2006 12:50 pm
by The Sociologist
I agree. :D ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.

The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.

What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD. :lol:

Posted: Sat Feb 18, 2006 1:27 pm
by Sunni Daez
Agreed on all points... Well done!

Posted: Sun Feb 19, 2006 5:38 pm
by AngelSpice
BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.


I think it has been started. One of my charries saw an iron shield finish that they werne't working on.

And thanks for getting the game straightened out and running again :D

Posted: Sun Feb 19, 2006 6:35 pm
by Marian
BadMonkey wrote:Speaking of praise, I like the addition of information about when a project you started but aren't working on is finished. It makes it so much easier to be a manager or leader. Wonderful work.

Though it may have been implemented a while ago.


That was my idea! :D But wow did they implement it fast, just like a day or two after I suggested it.

Posted: Sun Feb 19, 2006 8:26 pm
by thatsmartguy
It does seem quite a few things are getting done lately, praise to all! :D

Posted: Sun Feb 19, 2006 9:25 pm
by Nick
The Sociologist wrote:I agree. :D ProgD is simply marvellous, and communication is as good as can be since Chris began playing the major role there.

The game went through a phase a while back where random changes were being made to certain tactical issues simply to suit certain people. One minute you couldn't hit people on bikes, then you could; next minute you couldn't hear knocking, then you could. As for dragging notes... And at least one character was actually interfered with at the database level and so-to-speak "poisoned". I'm just so very glad all that has stopped now.

What I like about Chris is that he actually plays the game with a large number of characters, and yet always strikes me as neutral in how he handles issues. So all that remains is to clone Chris and send the clone across to RD. :lol:


Whenever you post before I do in a topic, you manage to say what I was going to say; in better words.

No comment.