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Dragging notes: Because it needs to be said...
Posted: Tue Jan 24, 2006 8:15 pm
by Hellzon
Allright, so, likely everyone's seen this, but:
Cantr front page wrote:Changes in weight calculations when dragging mean that notes should be draggable by all characters unless they are extremely damaged and tired.
*Kneels* Thank you, thank you, thank you, THANK YOU! I've always seen that function as as basic as writing the notes themselves. ProgD (or is it RD) gets too little love, so I thougt I'd grab the occasion.
/Hellzon - upkisser.

Posted: Wed Jan 25, 2006 3:41 am
by Coramon
Its not like they were all that bad before. But thankyou anyways.
Posted: Wed Jan 25, 2006 3:43 am
by the_antisocial_hermit
Eh, they were pretty bad. I mean.. dragging a note (something that is supposedly weightless) shouldn't be as impossible as it was with weak chars. But yes, thank you!

Posted: Wed Jan 25, 2006 5:02 am
by herkamer
My character has been pushing a note under a door for nearly a day now. He's a little slow upstairs, but come on! What gives?
Posted: Wed Jan 25, 2006 5:44 am
by Sho
Dragging does not take time. If you have enough strength to drag something, it will happen immediately. If you don't, the drag will never complete - get someone to help you.
Posted: Wed Jan 25, 2006 11:42 am
by Thetaris
During the CRB days of my Cantr history I recall dragging notes remained on 110% +.
Posted: Wed Jan 25, 2006 1:57 pm
by Doug R.
The entire dragging mechanism is a bit buggy. If your progress is 100% or over, but undragged, cancel and try again. It took 8 tries yesterday for me to help drag myself out of a building, but the 9th time was a charm.
Posted: Wed Jan 25, 2006 2:46 pm
by Chris Johnson
As a tip , don't just cancel and rejoin/retry the dragging project
What seems to work better is
1) Cancel
2) Return to Player Page
3) Return to character page
4) Try again
This tip is from in-game experience and not by any knowledge of the specific code - This seems to work for my characters ... but that may just be coincidence.
EDIT: Which from a knowledge of code point of view implies there are problems with variable initialisation and caching ......