Dragging notes: Because it needs to be said...

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Hellzon
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Dragging notes: Because it needs to be said...

Postby Hellzon » Tue Jan 24, 2006 8:15 pm

Allright, so, likely everyone's seen this, but:
Cantr front page wrote:Changes in weight calculations when dragging mean that notes should be draggable by all characters unless they are extremely damaged and tired.

*Kneels* Thank you, thank you, thank you, THANK YOU! I've always seen that function as as basic as writing the notes themselves. ProgD (or is it RD) gets too little love, so I thougt I'd grab the occasion. :)

/Hellzon - upkisser. ;)
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Coramon
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Postby Coramon » Wed Jan 25, 2006 3:41 am

Its not like they were all that bad before. But thankyou anyways.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Wed Jan 25, 2006 3:43 am

Eh, they were pretty bad. I mean.. dragging a note (something that is supposedly weightless) shouldn't be as impossible as it was with weak chars. But yes, thank you! :D
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herkamer
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Postby herkamer » Wed Jan 25, 2006 5:02 am

My character has been pushing a note under a door for nearly a day now. He's a little slow upstairs, but come on! What gives?
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Sho
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Postby Sho » Wed Jan 25, 2006 5:44 am

Dragging does not take time. If you have enough strength to drag something, it will happen immediately. If you don't, the drag will never complete - get someone to help you.
Thetaris
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Postby Thetaris » Wed Jan 25, 2006 11:42 am

During the CRB days of my Cantr history I recall dragging notes remained on 110% +.
Evolution is unconformity.
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Doug R.
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Postby Doug R. » Wed Jan 25, 2006 1:57 pm

The entire dragging mechanism is a bit buggy. If your progress is 100% or over, but undragged, cancel and try again. It took 8 tries yesterday for me to help drag myself out of a building, but the 9th time was a charm.
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Chris Johnson
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Postby Chris Johnson » Wed Jan 25, 2006 2:46 pm

As a tip , don't just cancel and rejoin/retry the dragging project
What seems to work better is

1) Cancel
2) Return to Player Page
3) Return to character page
4) Try again

This tip is from in-game experience and not by any knowledge of the specific code - This seems to work for my characters ... but that may just be coincidence.

EDIT: Which from a knowledge of code point of view implies there are problems with variable initialisation and caching ......

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